So I don't have that much time, but I will look by sometime.
Will anyone want to transfer ownership of this mod to them?
Search found 44 matches
- Sun Oct 28, 2012 9:38 pm
- Forum: Working Mods
- Topic: Additional Events & Texts (AET)
- Replies: 80
- Views: 113687
- Tue Oct 16, 2012 7:31 am
- Forum: Working Mods
- Topic: Additional Events & Texts (AET)
- Replies: 80
- Views: 113687
Re: Additional Events & Texts (AET)
Grognak wrote:It's very easy to rollback. Just click on the latest, unaffected update on the right and click "roll back to this commit."
I know, but I'll let him remove his events and names this time, and only accept pull-requests from someone that is not that trusted.
But thanks.
- Mon Oct 15, 2012 9:25 am
- Forum: Working Mods
- Topic: Additional Events & Texts (AET)
- Replies: 80
- Views: 113687
Re: Additional Events & Texts (AET)
I removed PvtVain from the project due to this, but I think that is his plan also:

Now I have to use my time removing this crap. Damn it...

Now I have to use my time removing this crap. Damn it...
- Thu Oct 11, 2012 8:51 am
- Forum: Working Mods
- Topic: Additional Events & Texts (AET)
- Replies: 80
- Views: 113687
Re: Additional Events & Texts (AET)
@PvtVain: I have seen it work and I normally test all the events. However most of them are currently in the same eventlist. We need to move some of them. Also I don't want total realism, that way the game would not be there. Instant death is not really funny in anyway, if you tell the player upfront...
- Tue Oct 09, 2012 10:42 am
- Forum: Working Mods
- Topic: Additional Events & Texts (AET)
- Replies: 80
- Views: 113687
Re: Additional Events & Texts (AET)
Kenshkrix wrote:How is "Game Over" an acceptable response to an event?
I have to agree, one shot kill is not fun. However a low chance at pretty high damage (10+) would be acceptable.
- Mon Oct 08, 2012 6:40 pm
- Forum: Working Mods
- Topic: Additional Events & Texts (AET)
- Replies: 80
- Views: 113687
Re: Additional Events & Texts (AET)
I can help you too, how much help do you need? I can guide you. I am thinking about making a Event Generator in HTML5 - and spend less time writing Events myself. That would be a nice innovation, though I work the events on hand slowly, I would need no help with making it as I keep testing it mysel...
- Mon Oct 08, 2012 2:43 pm
- Forum: Working Mods
- Topic: Additional Events & Texts (AET)
- Replies: 80
- Views: 113687
Re: Additional Events & Texts (AET)
A.) Acceptable B.) It's too much, think if this happened early on a gameplay it would be devastating, I would lower it to 3-4. In case it didn't lowered the invaders, priority down to very low. C.) Acceptable too. Priority up to low. D.) It's nice to see that, I would give some low scrap too. Would...
- Mon Oct 08, 2012 9:40 am
- Forum: Working Mods
- Topic: [MOD] Disable Fleet (FTL file)
- Replies: 64
- Views: 270335
Re: [MOD] Disable Fleet (FTL file)
Cheers - I have been able to unzip it, open it in notepad and change to -10. I then saved it and am trying to re-zip it up but the only file extension it gives me is .xml ??? I have manually renamed it .ftl but when i run Grognaks mods program it lists the file ive created but flags up an error. Wh...
- Mon Oct 08, 2012 9:26 am
- Forum: Working Mods
- Topic: Additional Events & Texts (AET)
- Replies: 80
- Views: 113687
Re: Additional Events & Texts (AET)
PvtVain is right, I haven't done much yet... got really busy at my work 
If this continues I'll transfer the ownership to him, and just help out when I have time.
Big thanks to PvtVain

If this continues I'll transfer the ownership to him, and just help out when I have time.
Big thanks to PvtVain

- Fri Oct 05, 2012 6:54 am
- Forum: Mod Development
- Topic: [Tool] ftldat r7
- Replies: 259
- Views: 252983
Re: [Tool] ftldat r7
Icehawk78 wrote:All4n wrote:bla bla bla...
Personally, I don't think that this tool should have XML merging, simply because that's outside of the scope,and should be done by other tools which implement this, rather than the ftldat tool itself.
You are 100% right, I misunderstood this. ftldat is for unpacking
