Search found 52 matches

by MantisManMike
Thu Nov 21, 2019 5:10 pm
Forum: Mod Development
Topic: Help with advanced xml tags
Replies: 0
Views: 29

Help with advanced xml tags

With Slipstream's advanced XML tags, you can do stuff like this: <mod:findName type="shipBlueprint" name="MANTIS_SCOUT"> (Make some changes to the Mantis Scout blueprint here) </mod:findName> Instead of selecting just one blueprint, I'd like to select several, and have the change...
by MantisManMike
Sun Aug 18, 2019 2:50 pm
Forum: Working Mods
Topic: Visual glitch: reactor lines, Zoltan C
Replies: 0
Views: 1718

Visual glitch: reactor lines, Zoltan C

Reactor lines image glitch v1.0

This mod fixes a minor visual glitch when your ship has only 2 reactor (i.e. Zoltan C).

You'll probably only notice this if you play a bunch of Zoltan C "no reactor upgrades" challenge runs.
by MantisManMike
Tue Aug 13, 2019 3:33 pm
Forum: Tips, Strategy & Guides
Topic: Mike's FTL tips
Replies: 7
Views: 3091

Re: Mike's FTL tips

Zoltan Shield piercing, part 2

This time we're back in the early game, looking at Stealth A and C.
by MantisManMike
Thu Aug 08, 2019 4:14 pm
Forum: Tips, Strategy & Guides
Topic: Mike's FTL tips
Replies: 7
Views: 3091

Re: Mike's FTL tips

Zoltan Shield piercing (part 1) This video shows how beams can "pierce" Zoltan Shields, and how to use shield-breaking weapons to extend that trick into the late-game. --EDIT-- if you want to practise this, the mod I'm using is available here: https://www.dropbox.com/s/rbcnxm4enf6mhad/Zol...
by MantisManMike
Fri Aug 02, 2019 12:02 pm
Forum: Tips, Strategy & Guides
Topic: Mike's FTL tips
Replies: 7
Views: 3091

Re: Mike's FTL tips

Namrata579 wrote:Those were great tips.


Thanks! Glad you found them useful.
by MantisManMike
Tue Jul 30, 2019 10:11 am
Forum: Tips, Strategy & Guides
Topic: Zoltan power bonus in weapons room
Replies: 1
Views: 1388

Re: Zoltan power bonus in weapons room

In the weapons room, Zoltan power is always forced into the left-most weapon slot(s). You just need to re-arrange your weapons.

This also means enemy Zoltans can mess up their weapons when they go to repair them. :D
by MantisManMike
Fri Jul 26, 2019 12:12 pm
Forum: Tips, Strategy & Guides
Topic: Mike's FTL tips
Replies: 7
Views: 3091

Re: Mike's FTL tips

by MantisManMike
Fri Jul 26, 2019 11:55 am
Forum: Working Mods
Topic: Pulsar practice
Replies: 0
Views: 887

Pulsar practice

This mod helps you practise dealing with pulsars. See the accompanying pulsar tutorial video.

Dowload: Pulsar practice v1.0
by MantisManMike
Tue Jul 16, 2019 11:00 am
Forum: Discussion
Topic: Poor game design
Replies: 9
Views: 1543

Re: Poor game design

That's not an example of what I'm talking about. I'm talking about when you have enough shields for them to get ionized by the first ion and still have at least one bubble up. In that video (of mine! :) ) the first ion hit took the shields down fully, so of course the rest of the ship was available...
by MantisManMike
Tue Jul 16, 2019 10:08 am
Forum: Discussion
Topic: Poor game design
Replies: 9
Views: 1543

Re: Poor game design

Here's one: https://www.youtube.com/watch?v=GKiW2hDrS3c&t=2m53s

First pulse: shields are powered but down, shields and engines get ionised. Second pulse: shields are up, shields and doors get ionised.