Search found 130 matches

by KingdomKrafters
Fri Apr 03, 2020 5:32 am
Forum: Mod Development
Topic: Maximum Enemy Hit Points?
Replies: 2
Views: 99

Re: Maximum Enemy Hit Points?

As for the cap, I don't know for certain, but I can tell you that 22 is the highest HP any vanilla enemy (flagship stage 2) has. (I've also noticed giving enemies inane amounts of health doesn't seem to work) The directory for the enemy hull bar is img\combatUI and is called box_hostiles_hull2 The d...
by KingdomKrafters
Fri Apr 03, 2020 5:26 am
Forum: Working Mods
Topic: Add custom music to FTL? (don't care about moods)
Replies: 2
Views: 74

Re: Add custom music to FTL? (don't care about moods)

This question is probably better suited for the Mod Development section. But yes, it is possible. You will have to convert the tracks to .ogg files as FTL does not support any other file type for music. To explain everything you would have to do from step 0 is too difficult to give in a single forum...
by KingdomKrafters
Fri Apr 03, 2020 5:14 am
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 32
Views: 18101

Re: [HARD-CODED] FTL: Hyperspace

this is the one Ive heard of the most. https://github.com/SteamRE/DepotDownloader/releases Its not exactly user friendly. The easiest method of obtaining 1.6.9 (or other versions) is just to ask someone who already has said version to send you a zip. I'll also attach my 1.6.9 depot (for steam versio...
by KingdomKrafters
Tue Mar 31, 2020 3:41 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 32
Views: 18101

Re: [HARD-CODED] FTL: Hyperspace

Steam's download depot command is broken (they broke it themselves).
There exists a handful of 3rd party tools to download older steam versions as a replacement.
by KingdomKrafters
Thu Feb 27, 2020 3:32 am
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 51813

Re: [MOD] FTL: Project Coalition (Rebooting. Stand by.)

unfortunately PC was rendered unplayable by two major game-breaking bugs. All development on the mod has ceased and will likely not be finished ever. I personally have moved on to a new modding project, FTL: Multiverse, which recycles some of PC's assets and lore but has already proven to be much mo...
by KingdomKrafters
Fri Jan 24, 2020 10:21 pm
Forum: Mod Development
Topic: KK's Detailed Modding Tutorial
Replies: 16
Views: 14599

Re: KK's Detailed Modding Tutorial

Sorry my reply is a little late, I rarely check the forums now-a-days. Your problem is rather simple, if I'm seeing it correctly. you should have .png after the weapon's name in the anim sheet like this: <animSheet name="laser_burst_6" w="780" h="125" fw="51" ...
by KingdomKrafters
Wed Jan 08, 2020 2:07 am
Forum: Working Mods
Topic: FTL : SUPREMACY
Replies: 29
Views: 44028

Re: FTL : SUPREMACY

I was fairly surprised to see a new update for this mod, especially since according to the download page, the last update was from 2016. Truth be told, I was not willing to play the mod for a multitude of reasons, but in the short examination I made of both the mod and its contents, I see some very ...
by KingdomKrafters
Wed Sep 25, 2019 3:23 am
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 193448

Re: The Shipyard

Bonk! Kat made a post. As in the tradition, I must now post my assets so I am not forgotten. All of these are free for everyone to use, as long as y'all credit me. Bam. Kapow. Its a hand drawn auto ship https://media.discordapp.net/attachments/626236461213155328/626237055692701697/auto_thing2.png Cl...
by KingdomKrafters
Mon Jul 08, 2019 3:24 am
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 193448

Re: The Shipyard

perhaps its just a really REALLY large osprey lmao
by KingdomKrafters
Sat Jul 06, 2019 5:03 pm
Forum: Working Mods
Topic: Very nice and green mod.
Replies: 1
Views: 1452

Re: Very nice and green mod.

I tip my hat to you, one legend to another