Search found 412 matches

by Jumbocarrot0
Tue Sep 29, 2020 10:36 pm
Forum: Working Mods
Topic: [WIP] Stores Expanded - A Mini Overhaul
Replies: 5
Views: 3635

Re: [WIP] Stores Expanded - A Mini Overhaul

New Somewhat-Major Update

This update integrates a lot of features now made possible with FTL: Hyperspace, which this mod now requires.
As such, you'll now need to downgrade FTL to 1.6.9 and install Hyperspace to use this mod.
Instructions are on the forum post.
by Jumbocarrot0
Tue Sep 22, 2020 10:46 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 23
Views: 12488

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

Jumbocarrot0 wrote:Although I might as well update the compilation to include this mod's accessories.


So yeah I did that, its on the Graphics Compilation post.
I also fixed a bug on the accessorised portrait regarding the female sprite.
by Jumbocarrot0
Tue Sep 22, 2020 8:37 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 23
Views: 12488

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

Does that patch also work with the accessories or can you not have both Crew Diversity and the accessories? No. The crew files are stored in one image with all the animation frames, including the portrait. You can't edit it separately. Although I might as well update the compilation to include this...
by Jumbocarrot0
Tue Sep 22, 2020 2:51 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 23
Views: 12488

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

Hey, is there any way to get Crew Diversity(or your graphics compilation) and the Crew Portraits together? I like things such as the Zoltan floating but I love the portraits you restored. Thanks! I actually had files for that for a long time, just never released them. I put the download link on the...
by Jumbocarrot0
Fri Sep 18, 2020 8:52 am
Forum: Mod Development
Topic: mod in development
Replies: 3
Views: 223

Re: mod in development

Test your mod or upload it?
To test your mod, go to the file tab and save it, then drop it into slipstream like any other mod.
To make a post about your mod, its nothing more than just posting a download link and describing it. A picture would also be nice.
by Jumbocarrot0
Thu Sep 17, 2020 8:22 am
Forum: Mod Development
Topic: mod in development
Replies: 3
Views: 223

Re: mod in development

Yeah, you have greatly misunderstood FTL modding. There is not proper programming in FTL modding, it simply involves editing the data stored externally, mostly XML data. So really, we can just expand or change that data, we can't change how the game works (unless you're the guys at Hyperspace, in wh...
by Jumbocarrot0
Tue Sep 08, 2020 9:58 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 23
Views: 12488

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

Official_KP wrote:Are there any plans on Multiverse portraits?


I'm actually working on that right now. The only thing left to implement are the spider portraits. Although don't expect that to be done too soon.
by Jumbocarrot0
Sun Aug 23, 2020 4:04 am
Forum: Working Mods
Topic: FTL:Crazy - A Randomiser for FTL:Faster Than Light
Replies: 6
Views: 2541

Re: FTL:Crazy - A Randomiser for FTL:Faster Than Light

New Update! The update is mostly back-end improvements, mostly a significant overhaul of how data is stored for randomization (for custom ships, the final boss, bascially anything in the source folder.) This was done to make customization more intuitive, using XML data rather than cryptic data stor...
by Jumbocarrot0
Mon Aug 17, 2020 9:07 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 273350

Re: Previews from the impatient

hi. Question, are any of the ships hear free to use (as in updating for use in the new hyperspace mod). cus some of theses ships look to have never got released. If you want to use a certain ship here you should try contacting the original creator and asking permission. Alternatively, this thread w...
by Jumbocarrot0
Mon Aug 10, 2020 8:52 am
Forum: Working Mods
Topic: [Ship] New Year's Tug
Replies: 11
Views: 12681

Re: [Ship] New Year's Tug

apposl wrote:Any possibility of a re-upload? Original download link doesn't seem to be working any longer.


Here's a re-uploaded version