Search found 35 matches

by Woona
Sat Sep 21, 2019 5:50 pm
Forum: Mod Development
Topic: Please help to debug a rare freeze
Replies: 10
Views: 2063

Re: Please help to debug a rare freeze

I doubt those are the cause though. I'd crash much more often than once in many hundreds beacons visited, if those would all cause it, right? I don't think "Repeated Event Name" crashes the game, it's just an event being overwritten. Not sure if "Max is smaller than min" causes ...
by Woona
Fri Sep 20, 2019 1:37 pm
Forum: Mod Development
Topic: Please help to debug a rare freeze
Replies: 10
Views: 2063

Re: Please help to debug a rare freeze

I do not see anything definitely related in the log, but maybe because of not knowing what to look for, though... How exactly "some event errors" will look like, in the log? Would the warning say, verbatim, "event error"? Examples of most frequent event errors that can be found ...
by Woona
Sat Sep 14, 2019 4:39 pm
Forum: Mod Development
Topic: Please help to debug a rare freeze
Replies: 10
Views: 2063

Re: Please help to debug a rare freeze

From my experience, most of the crashes and freezes happen when there is some sort of error in event code. I'd recommend you inspect FTL.log thoroughly, or posting it here. There are warnings for some event errors when you load a game. I never had a crash/freeze because of custom background (or any ...
by Woona
Fri Sep 13, 2019 12:49 pm
Forum: Mod Development
Topic: Please help to debug a rare freeze
Replies: 10
Views: 2063

Re: Please help to debug a rare freeze

You could try opening FTL.log file which is located in the same folder as FTLGame.exe. Some (not all) errors with xml code are posted into that file. There is probably some problem with one of the events.
by Woona
Tue Aug 27, 2019 12:23 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 388918

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Im very new to modding, and am manly doing some ship building, but im kinda stuck im using superluminal 2 to make enemy ships, but I can't findout how to get them into the game, i use slipstreams modmanger, do the normal thing you do with all mods, put it in the mod folder then run the program etc,...
by Woona
Sun Jul 28, 2019 11:28 am
Forum: Working Mods
Topic: Affordable Augmentations
Replies: 0
Views: 1077

Affordable Augmentations

Affordable Augmentations (feat. Discounted Drones) is a tiny mod which was created in an attempt to make augmentations and drones a little bit more viable. There is no new content here. All this mod does is change some numbers. DOWNLOAD LINK Download MY OTHER MODS Vicious Vessels Inconvenient Incide...
by Woona
Sun Jul 28, 2019 11:01 am
Forum: Working Mods
Topic: Inconvenient Incidents - event pack
Replies: 0
Views: 1011

Inconvenient Incidents - event pack

Inconvenient Incidents is a modification which adds new events to the game and provides more options for existing events. DOWNLOAD LINK Download PARTICIPATE IN DEVELOPMENT Github link MY OTHER MODS Vicious Vessels Affordable Augmentations CHANGELOG A new event: Auto ship luring into environmental ha...
by Woona
Sun Jul 28, 2019 10:20 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 48
Views: 31789

Re: Vicious Vessels - 40 new enemy ships

Updated. Total ship count is the same, but there were some additions and deletions with the goal of improving general quality of the mod.
by Woona
Tue Jul 16, 2019 2:13 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 48
Views: 31789

Re: Vicious Vessels - 40 new enemy ships

Will the Inconvenient Incidents - events and Affordable Augmentations work with Arsenal+ Mod in your opinion? When I have some free time (and when I'm done with tweaking Rebel ships), I will move those 2 mods into their own threads, make some screenshots, and do some research about compatibility. I...
by Woona
Sun Jul 14, 2019 3:12 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 48
Views: 31789

Re: Vicious Vessels - 38 new enemy ships

No, what is happening is that after a bit of weapons fire and having the Energy Aggressor ship takes damage, the game freezes. It locks up and I have to TaskMgr to close the program. I don't know what causes the game to freeze, but it always happens after I do damage to that specific ship. If I don...