Search found 42 matches

by Woona
Fri Mar 06, 2020 4:00 pm
Forum: Mod Development
Topic: [WIP] Shells - new race
Replies: 3
Views: 3922

Re: [WIP] Shells - new race

Engi-nious wrote:If you decide to add a sector but don't want to be bothered writing flavor text for events, I'd be interested in helping out there.


Thank you. I will keep that in mind. I can't working on the mod right now, but hopefully will finish it some time later.
by Woona
Fri Feb 14, 2020 1:25 pm
Forum: Mod Development
Topic: [WIP] Shells - new race
Replies: 3
Views: 3922

[WIP] Shells - new race

REQUIRES HYPERSPACE 0.2+ by TheSwiftTiger Download Hyperspace here KNOWN ISSUES Armored Slugs cannot detect lifeforms (but are immune to mind control and can see adjacent rooms). DESCRIPTION Mod contains a playable race and a playable ship (3 types) with custom equipment. Everything in the mod is a...
by Woona
Sat Dec 28, 2019 12:11 pm
Forum: Mod Development
Topic: Orchids - new race
Replies: 5
Views: 4298

Re: Orchids - new race

Hyperspace just got an update that should allow for an Oxygen Change Multiplier - with it + a small fix or two you can probably get the oxygen gimmick working now (although it sounds like it's still a touch buggy). If you check the mod files, it actually uses oxygenChangeSpeed tag so as long as the...
by Woona
Tue Nov 12, 2019 1:36 pm
Forum: Mod Development
Topic: Orchids - new race
Replies: 5
Views: 4298

Re: Orchids - new race

I have played a couple runs with this mod, and I love it! The design and theme are really interesting and fit the base game pretty well. The events are really cool also, especially the one in the botanical museum(or whatever it's called). I have been having a couple issues, though I'm not sure if t...
by Woona
Thu Nov 07, 2019 5:23 pm
Forum: Mod Development
Topic: Orchids - new race
Replies: 5
Views: 4298

Orchids - new race

REQUIRES HYPERSPACE 0.2+ by TheSwiftTiger Download Hyperspace here KNOWN ISSUES 1. Hyperspace does not support custom augmentations based on Advanced Edition augmentations, so Orchid Replicator does not conserve missiles. 2. Orchids do not provide oxygen to rooms if the ship they're on does not hav...
by Woona
Thu Nov 07, 2019 5:01 pm
Forum: Working Mods
Topic: Viable Weapons - balance attempt
Replies: 0
Views: 1958

Viable Weapons - balance attempt

A modification which focuses on rebalancing FTL weapons. There are balance changes, new weapons, and a simple upgrade system. GOALS All weapons in the game have to be viable; There are no clearly overpowered weapons; Enemies need to have enough projectiles to hurt the player, even in early game, but...
by Woona
Sat Nov 02, 2019 1:28 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 47755

Re: Vicious Vessels - 40 new enemy ships

Hey Woona, first of all thank you for your mod, I enjoyed playing on it a lot! I encountered a bug (I think) and am not sure whether it has been fixed or not since then. I was playing on version 9 and encountered an event where my Mantis didn't want to cooperate anymore since I've been in too many ...
by Woona
Sat Sep 21, 2019 5:50 pm
Forum: Mod Development
Topic: Please help to debug a rare freeze
Replies: 10
Views: 7419

Re: Please help to debug a rare freeze

I doubt those are the cause though. I'd crash much more often than once in many hundreds beacons visited, if those would all cause it, right? I don't think "Repeated Event Name" crashes the game, it's just an event being overwritten. Not sure if "Max is smaller than min" causes ...
by Woona
Fri Sep 20, 2019 1:37 pm
Forum: Mod Development
Topic: Please help to debug a rare freeze
Replies: 10
Views: 7419

Re: Please help to debug a rare freeze

I do not see anything definitely related in the log, but maybe because of not knowing what to look for, though... How exactly "some event errors" will look like, in the log? Would the warning say, verbatim, "event error"? Examples of most frequent event errors that can be found ...
by Woona
Sat Sep 14, 2019 4:39 pm
Forum: Mod Development
Topic: Please help to debug a rare freeze
Replies: 10
Views: 7419

Re: Please help to debug a rare freeze

From my experience, most of the crashes and freezes happen when there is some sort of error in event code. I'd recommend you inspect FTL.log thoroughly, or posting it here. There are warnings for some event errors when you load a game. I never had a crash/freeze because of custom background (or any ...