Search found 8 matches
- Sun Dec 20, 2020 7:05 am
- Forum: Technical Support and Bugs
- Topic: Bot Leader Missing Name
- Replies: 0
- Views: 1916
Bot Leader Missing Name
When the Bot Leader is present on Pinnacle and Pinnacle is the third or fourth island in a run, it does not have an assigned name, leaving it as "Unnamed Pawn". https://i.imgur.com/ZWLxchd.png Looking at the game's lua scripts, this is due to the Bot Leader having two different pawn defini...
- Sat Nov 03, 2018 1:39 am
- Forum: Technical Support and Bugs
- Topic: [Bug] Statistics Screen Crash-to-Desktop when swapping from mouse to controller (Steam v1.1.21)
- Replies: 0
- Views: 5239
[Bug] Statistics Screen Crash-to-Desktop when swapping from mouse to controller (Steam v1.1.21)
With the most recent patch that added controller support (v 1.1.21), I have found a repeatable crash-to-desktop bug at the Statistics screen. 1) From the main menu, and while using the mouse controls, go to the Statistics screen. 2) Select one of the top scores to bring up a run summary. 3) Press a ...
- Wed Mar 28, 2018 12:11 am
- Forum: Technical Support and Bugs
- Topic: [Bug] Psion Tyrant interaction with Mech Armor
- Replies: 1
- Views: 2795
[Bug] Psion Tyrant interaction with Mech Armor
While attempting the "Unbreakable" achievement for the Steel Judoka, I was curious if the Psion Tyrant's attack would be blocked by the armor on the Judo Mech. According to the Tool tip, it appears that it does. https://i.imgur.com/6ql4AKN.gif However, on the playing field, the armor does ...
- Wed Feb 14, 2018 2:58 am
- Forum: Working Mods
- Topic: Master Mod List - Advanced Edition
- Replies: 223
- Views: 950515
Re: Master Mod List - Advanced Edition
I suppose I should ask for my Vanilla Friendly Graphics Tweaks mod to be added to this master mod list, if only because I just updated it for FTL 1.6.
/viewtopic.php?t=32528
/viewtopic.php?t=32528
- Sun Dec 10, 2017 5:58 pm
- Forum: Mod Development
- Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
- Replies: 670
- Views: 535801
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
A bit of an odd bug report: Looking at the enemy ship list while looking at the ship loader, none of the pirate ships appear in the list. I suspect that the reason for this is because the blueprints for pirate ships are not stored in autoBlueprints.xml, dlcBlueprints.xml, or dlcBlueprintsOverwrite.x...
- Tue Nov 28, 2017 7:41 am
- Forum: Working Mods
- Topic: [GFX] Vanilla Friendly Graphical Tweaks + Extras
- Replies: 3
- Views: 15537
Re: [GFX] Vanilla Friendly Graphical Tweaks + Extras
Extras: The following .ftl files are additional graphical tweaks that either did not quite fit my goals with the Vanilla Friendly Graphics Tweaks mod, or may not be to your taste. They are still of worth to showcase, however. Changelog: 12-Feb-2018: -- Updated all extras to work for FTL 1.6.x -- Re...
- Mon Nov 27, 2017 8:35 pm
- Forum: Working Mods
- Topic: [GFX] Vanilla Friendly Graphical Tweaks + Extras
- Replies: 3
- Views: 15537
[GFX] Vanilla Friendly Graphical Tweaks + Extras
https://i.imgur.com/Dm4dtnA.png Even though FTL is a fantastic game, we occasionally find small graphical quirks that, while not gamebreaking, can be distracting once they have been pointed out. This .ftl file is meant to patch these small graphical issues--ranging from misplaced pixels, to manning...
- Tue Aug 29, 2017 10:24 pm
- Forum: Mod Development
- Topic: The Shipyard
- Replies: 293
- Views: 264151
Re: The Shipyard
I was asked by BrenTenkage to help splice together a ship, and in the process I also made a reversed Mantis Scout ship. Contains gibs, but no ship glow or cloak image: http://www.mediafire.com/file/5ppwzs45oluyzas/mantis_fighter_inverted.zip http://i.imgur.com/LoJjEfK.png As you approach the beacon,...