Search found 4 matches
- Sun Apr 02, 2017 11:05 am
- Forum: Working Mods
- Topic: [MOD] [AE] C&C Weapons Pack
- Replies: 26
- Views: 64380
Re: [MOD] [AE] C&C Weapons Pack
C&C3 also had ships of the scrin, the RA3 Yamato could easily get repurposed into an spacecraft, and there was an Tzar Landship concept for one of the Red Alert(or was it for Generals) games that could be made into an soviet vessel.
- Sat Apr 01, 2017 3:41 pm
- Forum: Working Mods
- Topic: [MOD] [AE] C&C Weapons Pack
- Replies: 26
- Views: 64380
Re: [MOD] [AE] C&C Weapons Pack
Do you plan on adding C&C4 era Nod Spacecrafts ? As much i do loathe Toyberium Twilight however it was the only occurence of Nod having spaceship like things. I think GDI had also an few pieces.
- Sat Apr 01, 2017 3:34 pm
- Forum: Working Mods
- Topic: [MOD][AE] Custom Repeated Fleet Delay [Game Balance]
- Replies: 2
- Views: 22440
Re: [MOD][AE] Custom Repeated Fleet Delay [Game Balance]
why does the link to download show an .doc3 extension ? everything else seems to show as .ftl
- Sat Apr 01, 2017 3:22 pm
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 766
- Views: 1523418
Re: Slipstream Mod Manager v1.6 (2014-10-25)
An command prompt window opens for an split second then closes itself. The batch supplied earlier in this thread did nothing placed in same folder. i have got gog version of the game and on win 7 if that helps. edit 1: I mean when runsmm2.bat is run as admin it opens an dos command prompt but nothin...