Search found 65 matches

by Northern_Warrior
Sat Jan 20, 2018 8:16 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 17601

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

this mod is F***ing awesome. I'd like to ask: can we (the Project Coalition Team) use this patch in an overhaul? or... perhaps get you onboard? btw you might want a 'avonics hub' system which when installed gives you added evasion. for example level one allows a +5 evasion. level two allows +10 and...
by Northern_Warrior
Thu Oct 05, 2017 4:47 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 17601

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

I was a bit curious about what changes can be made to evasion. Can engines be changed to allow for more dodge at levels above 8? Can crew experience/levels be changed or added to allow for more dodge? (Or shield recharge rate or weapon recharge rate, if you count all crew bonuses) It would of cours...
by Northern_Warrior
Fri Sep 22, 2017 1:30 am
Forum: Working Mods
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 2
Views: 1374

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Hey Northern_Warrior, Awesome work mate, but I want to suggest something. Is it possible to change the weapon and drone ui to be smaller and more compact (Only if there are more than 6 weapons and drones in total) allowing for more drone slots that don't overlap with the other systems on the right ...
by Northern_Warrior
Fri Sep 22, 2017 1:27 am
Forum: Working Mods
Topic: [SHIP HUB] Battleship Arsenal
Replies: 9
Views: 16397

Re: [SHIP HUB] Battleship Arsenal

There is a slight bug, not sure if it's caused by the Infinite Space. But all the mantis ships have that ghost augment making them fast as fuck boi. To be honest, it scared me the first time I encountered them when I boarded their ship. P.P.S: The Bullrock ship when you find a prototype med-bot dis...
by Northern_Warrior
Fri Sep 22, 2017 1:24 am
Forum: Working Mods
Topic: [SHIP HUB] Battleship Arsenal
Replies: 9
Views: 16397

Re: [SHIP HUB] Battleship Arsenal

There is a slight bug, not sure if it's caused by the Infinite Space. But all the mantis ships have that ghost augment making them fast as fuck boi. To be honest, it scared me the first time I encountered them when I boarded their ship. Huh, I thought I made sure other ships couldn't have the augme...
by Northern_Warrior
Sat Sep 16, 2017 8:55 am
Forum: Working Mods
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 2
Views: 1374

[MOD][WIP] Hard-coded Modding Trial Version Released

Already posted this in Mod Development for a while now, decided I might as well post this here so more people can see it, since I'm taking a break because of work ( don't know when I'll come back yet ) and it has a working download link. https://i.imgur.com/JYz7lpt.png Changes: Captain System: - Dif...
by Northern_Warrior
Fri Sep 15, 2017 2:40 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 20490

Re: Hard-coded FTL Modding

Just so everyone knows, this project is being continued at: viewtopic.php?f=12&t=32275
by Northern_Warrior
Fri Sep 15, 2017 2:24 pm
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 17601

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Update to the mod. New link is here and has also been updated in the main post: https://www.dropbox.com/s/10iuu3eepks4zwd/Hard%20Coded%20FTL%20Mod.EXE?dl=0 Changes: New Mechanics: - Faction based race changes. The first one in the mod ( and only at the moment ) is this one: Federation have blue unif...
by Northern_Warrior
Tue Sep 12, 2017 9:00 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 17601

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Update to the mod. New link is here and has also been updated in the main post: https://www.dropbox.com/s/10iuu3eepks4zwd/Hard%20Coded%20FTL%20Mod.EXE?dl=0 Changes: Crew changes: - Crystal lockdown now leaves a permanent graphical effect. Crystals never disappear. Video showcase here: https://gfycat...
by Northern_Warrior
Sat Sep 09, 2017 10:32 pm
Forum: Working Mods
Topic: [SHIP] Lausteiz
Replies: 11
Views: 4872

Re: [SHIP] Lausteiz

Although I don't plan on playing right now, I must say, this is one good looking ship. Well done, it fits in FTL very well.