Search found 11 matches

by LaytheDragon
Sat Apr 29, 2017 5:12 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 173114

Re: The Shipyard

Yeah, i was about to link that but i'm slow af. Also check out glows in GIMP . The color used originally is #FFAABA , and i think a good width would be in the 20-30 pixels range but it depends mostly on your ship. Try multiple values, and be sure to add a dark background to check how the glow would...
by LaytheDragon
Fri Apr 28, 2017 11:04 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 206081

Re: Previews from the impatient

http://i.imgur.com/nIH63gd.gif A mostly-assymetrical (possibly radially-symmetric) WIP enemy Zoltan ship (subject to change, especially with its room layouts), along with a working stun ion artillery. Plans changed, and it now has 4 ion stunner cannons and a stun beam, rather than 5. The above .gif...
by LaytheDragon
Fri Apr 14, 2017 3:30 am
Forum: Indie Games
Topic: Hyperspace Dogfights [Steam Release]
Replies: 32
Views: 28896

Re: Hyperspace Dogfights [Alpha Now Available]

Greetings. I am very excited for the release of this game, and wish stellar luck. Nevertheless, I tried the fun and well-done demo on an i7 laptop below the listed specifications on itch.io, but above the specifications mentioned above on this thread in all respects except graphics (6 gigabytes ram,...
by LaytheDragon
Thu Apr 13, 2017 7:33 pm
Forum: Working Mods
Topic: [Music] Comet Hunter's FTL-inspired Music Mod
Replies: 2
Views: 2160

Re: [Music] Comet Hunter's FTL-inspired Music Mod

Great music. I am already familiar with Sonar from playing CE, but I have never heard (of) Cosmic Pulse. I am definitely adding it to my install soon.
by LaytheDragon
Mon Mar 20, 2017 1:52 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1268
Views: 401496

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Could someone please share the steps necessary in modding in an enemy ship after completing and exporting it as a .ftl file from Superluminal?
by LaytheDragon
Sun Mar 12, 2017 3:59 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 206081

Re: Previews from the impatient

I have improved and desymmetrized the energy cruiser, now called energy_dreadnought, and I created an energy_tug. They are not in the game yet, and both still have no final glows. I also made a prototype ion stunner artillery animation (and sliced it into each individual cannon for testing purposes,...
by LaytheDragon
Sat Mar 11, 2017 6:04 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 22875

Re: Hard-coded FTL Modding

If I had hard-code-editing modding skills, I would look into opening up the Lanius and Crystal Type C slots for use as two mod ship slots, if possible. I would also see if it is a possibly to add more races, which appears so from the original post's special crewmember, or if more systems can be modd...
by LaytheDragon
Mon Mar 06, 2017 1:00 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 206081

Re: Previews from the impatient

The Energy Cruiser needs to be more asymmetrical. No amount specified of how much more asymmetry is needed = asymmetry on far left and right sides of the ship (and with weapon mounts), but the central engine area stays the same (with possible exceptions via pipes). I'll get to that after the quintu...
by LaytheDragon
Sun Mar 05, 2017 6:12 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 206081

Re: Previews from the impatient

http://i.imgur.com/sNmFOKf.png http://i.imgur.com/g6n6kIa.png After getting bored of the lack of Zoltan ships and stations, even in CE, I decided to create a Large Energy Station and an Energy Cruiser. They don't have outer glows yet, besides the glows on some pieces from the Zoltan Cruiser that do...
by LaytheDragon
Mon Feb 20, 2017 4:35 pm
Forum: Tips, Strategy & Guides
Topic: FTL Rules Of Thumb
Replies: 63
Views: 73045

Re: FTL Rules Of Thumb

94: When luck is good, Ruwen either won't be found or will be found too late in the game to find the Rock Homeworlds with. When luck is bad, but there is just enough to get to each next sector with, Ruwen will come to you, and the sector map layout will make it likely to find the Rock Homeworlds. 95...