Search found 13 matches
- Wed Nov 11, 2015 2:46 am
- Forum: Working Mods
- Topic: [SHIP] Zoltan Flagship - Overpowered
- Replies: 41
- Views: 55813
Re: [SHIP] Zoltan Flagship - Overpowered
I can see how you did that in the file, but I dont think im getting it because i've trying nonstop to get the cloning bay to be instant
- Wed Nov 11, 2015 2:25 am
- Forum: Working Mods
- Topic: [SHIP] Zoltan Flagship - Overpowered
- Replies: 41
- Views: 55813
Re: [SHIP] Zoltan Flagship - Overpowered
The same way a Clone Bay and a Medbay are available in the same area of any ship. You need to stack the rooms. That can be done via Superluminal if you select a room and just add another system to it. It will not overwrite the other system. Thanks alot, also, im curious as to how you made the cloak...
- Wed Nov 11, 2015 2:03 am
- Forum: Working Mods
- Topic: [SHIP] Zoltan Flagship - Overpowered
- Replies: 41
- Views: 55813
Re: [SHIP] Zoltan Flagship - Overpowered
I just got a quick question, how'd you get multiple systems in one room?
- Tue Apr 22, 2014 8:42 am
- Forum: Discussion
- Topic: Using Poke
- Replies: 0
- Views: 1951
Using Poke
Hi guys just thought I'd throw out this out. I use a program called Poke to do little cheats in-game (a.k.a. infinite hull, fuel, etc.) I also figured out how to get basically infinite power in all my systems. But I tried to find the value for when a system like the cloak or hacking is running, but ...
- Tue Apr 22, 2014 7:27 am
- Forum: Tips, Strategy & Guides
- Topic: [CHEAT] STEAM ONLY FTL 1.01 Trainer!
- Replies: 79
- Views: 127543
Re: [CHEAT] STEAM ONLY FTL 1.01 Trainer!
Hey guys, just wondering if theres going to be a trainer for the most recent version of FTL.
- Sat Jun 29, 2013 6:34 am
- Forum: Working Mods
- Topic: [SHIP] The Rebel Flagship from FTL
- Replies: 3
- Views: 7038
Re: [SHIP] The Rebel Flagship from FTL
Nice! Though I would probably space out the rooms more, make it a bit more balanced.
- Sun Jun 23, 2013 11:56 pm
- Forum: Working Mods
- Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
- Replies: 163
- Views: 153887
Re: [SHIP] The Potential - NEW version 2.0!
I love it! And i was just thinking, What if you put in the artillery beam but only let the player have one upgrade bar for it? That way it wouldn't be too overpowered, but some might view it that way.. Anywho~ Thanks! I'll let you know how my playthrough turns out!
- Fri Jun 14, 2013 3:53 pm
- Forum: Working Mods
- Topic: [SHIP] The Capital Cruiser (Updated for Adv. Editon)
- Replies: 25
- Views: 88883
Re: [SHIP] The Capital Cruiser (Balanced Playable Flagship M
:| I don't know if anyone has had this problem yet, but when i click the link it keeps saying "Server error" any ideas why i'm getting this? I think MediaFire's server is currently down, so downloading this file will be impossible for a while. Oh man. Let me see if I can get a Dropbox lin...
- Fri Jun 14, 2013 3:34 pm
- Forum: Working Mods
- Topic: [SHIP] The Capital Cruiser (Updated for Adv. Editon)
- Replies: 25
- Views: 88883
Re: [SHIP] The Capital Cruiser (Balanced Playable Flagship M

- Wed Jun 12, 2013 8:27 pm
- Forum: Working Mods
- Topic: [SHIP] Millennium Falcon
- Replies: 4
- Views: 5202
Re: [SHIP] Millennium Falcon
Sounds good, Think you could put up a picture? 
