Search found 206 matches
- Thu Jul 24, 2014 2:39 pm
- Forum: Discussion
- Topic: Feature Request: Prevent AI from Jumping without Pilot
- Replies: 6
- Views: 5563
Re: Feature Request: Prevent AI from Jumping without Pilot
Piloting system is considered "operational" if there is a friendly crewmember in the room. If he's busy fighting/repairing, it only affects "system manned" evasion bonus. When you have enemies in lvl1 cockpit, you still get 100% evasion from engines (just minus the "expert p...
- Tue Nov 06, 2012 2:15 pm
- Forum: Discussion
- Topic: [SUGGESTION] How to fix the Vortex.
- Replies: 9
- Views: 7672
Re: [SUGGESTION] How to fix the Vortex.
It's not the best thing to do, it's just a thing to make it work your way. Because you've already said you can't play it the Vortex way.Strill wrote:If the best thing to do with the initial loadout is throw it away and buy something better, then that sounds like a poorly designed loadout to me.
- Tue Nov 06, 2012 2:07 pm
- Forum: Technical Support and Bugs
- Topic: Computer Slowdown and Heatup
- Replies: 10
- Views: 10961
Re: Computer Slowdown and Heatup
evenly divisible is the wrong way of putting it, but a natural consequence of enabling v-sync is that your fps will jump between fractions of your refresh rate. Well, if one counts FPS on just 2 frames then certainly the only possible rates are 100%, 50% and 0%. I assumed there is no sense in count...
- Tue Nov 06, 2012 1:42 pm
- Forum: Technical Support and Bugs
- Topic: Level 3 sensors don't work on the boss.
- Replies: 6
- Views: 5782
Re: Level 3 sensors don't work on the boss.
Hmm, isn't boss the only ship with multiplicated systems? (4x weapons)
Maybe that's the problem.
Maybe that's the problem.
- Mon Oct 29, 2012 12:15 pm
- Forum: Technical Support and Bugs
- Topic: Level 3 sensors don't work on the boss.
- Replies: 6
- Views: 5782
Re: Level 3 sensors don't work on the boss.
I guess they're intentionally disabled on boss. Otherwise they'd reveal that boss cheats and it's weapons take only 1 energy.
Maybe there is a technical limit on reactor, so they couldn't just give the boss 50 power (which would seem fair for such a large ship)
Maybe there is a technical limit on reactor, so they couldn't just give the boss 50 power (which would seem fair for such a large ship)
- Mon Oct 29, 2012 12:11 pm
- Forum: Discussion
- Topic: Enemy's Artemis costs 2 power?
- Replies: 2
- Views: 2729
Re: Enemy's Artemis costs 2 power?
I haven't checked it with lvl 3 sensors, but I deduced from various battles that this is the case. Why is that? You are right. There are 2 weapons that are *almost* same, MISSILES_2, and MISSILES_2_PLAYER. The enemy variant takes 2 power instead of 1, but fires in just 10 seconds instead of 11 (tha...
- Sat Oct 27, 2012 6:56 pm
- Forum: Technical Support and Bugs
- Topic: Computer Slowdown and Heatup
- Replies: 10
- Views: 10961
Re: Computer Slowdown and Heatup
it's sort of like that. vsync locks the framerate to either your monitor's refresh rate, or if the game is unable to keep up, to an evenly divisible fraction of your refresh rate (for 60hz this means 60/30/20/15/10) I'm 100% positive this is not the case (although 1/2 may happen as a side-effect wi...
- Sat Oct 27, 2012 6:26 pm
- Forum: Discussion
- Topic: Upgrading Weapons
- Replies: 5
- Views: 6983
Re: Upgrading Weapons
Yeah, most ppl would gladly pay another 110 scrap to downgrade Burst Laser III to Burst LaserII worth 80 scrap.
- Sat Oct 27, 2012 6:24 pm
- Forum: Discussion
- Topic: My experice with the game
- Replies: 12
- Views: 8635
Re: My experice with the game
Except that for six mantis to get through, your shields would need to be down. Random boarding events never send more than four guys over. Sure, the boarding mantis might be the reason why your shields were down, but surely the time it took to take off your shield would let you do some damage to th...
- Fri Oct 26, 2012 6:41 pm
- Forum: Discussion
- Topic: RNG and Stores.
- Replies: 6
- Views: 5492
Re: RNG and Stores.
I believe that was the Universe telling you "play invader this time".