Search found 5 matches

by Fox Holmes
Fri Jun 02, 2017 12:07 pm
Forum: Working Mods
Topic: [MOD] Descent into Darkness - a major game overhaul
Replies: 165
Views: 394645

Re: [MOD] Descent into Darkness - a major game overhaul

DryEagle wrote:Anyways, I added a 2nd dropbox link to the original file because dropbox is changing how links work and the original link may or may not stop working.


Erm, about the dropbox links...

They don't work. Either of them.
by Fox Holmes
Fri Dec 30, 2016 5:44 pm
Forum: Working Mods
Topic: The Death Star
Replies: 5
Views: 9911

Re: The Death Star

Thank you! I decided to have fun with the cloaking image, just because it looked cool (it started off as an accident... but I liked it too get rid of it XD) I actually went through myself and made sure that no doors or anything were overlapping... I myself hate it as well. I understand it's a bit OP...
by Fox Holmes
Fri Dec 30, 2016 4:23 am
Forum: Working Mods
Topic: The Death Star
Replies: 5
Views: 9911

The Death Star

Before the rebellion, the Federation found plans for a massive space station floating amidst the debris of some battleground. Their scientists determined that the blueprints came from a long time ago, in a galaxy far, far away. When war broke out, it was rushed to completion with a non-existent shi...
by Fox Holmes
Fri Dec 30, 2016 2:01 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 332695

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Oh, ok. Thank you!
by Fox Holmes
Thu Dec 29, 2016 6:06 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 332695

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Hello! Sorry, I know this question has been asked before, but how do you make artillery beams fire from certain locations? The answer that I saw doesn't work, (have a weapon with the power-up direction set to "none") but it was answered a while ago. Has it changed, or is there a bug?