Search found 12 matches

by JohnAqua
Sat Jul 15, 2017 4:03 am
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 15004

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

ThePersonFromSteam wrote:-snip-

Actually no, I've made no augments, that comes with either vanilla or CE, and the rest of what you posted makes no sense.
by JohnAqua
Tue Jul 11, 2017 7:45 am
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 15004

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

ThePersonFromSteam wrote:And people didn't believe me that the clone statis thing might be helpful XD
by JohnAqua
Mon Jul 10, 2017 4:53 pm
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 15004

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

nthroot wrote:
Sleeper Service wrote:Yeah, the clone room has remote doors connecting to pretty much any place on the actual ship.

What are remote doors?

The doors on this ship are all connected to the clone room, basically they're doors that aren't actually connected, but are connected in the code.
by JohnAqua
Fri Dec 16, 2016 7:36 am
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 15004

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

I'll take your suggestions, and I might be making more ships in the future.

I've added a third weapon slot and reduced the drones to only duel combat I drones, along with a fire beam, pretty average in CE + infinite, not sure if it's OP now in vanilla.
by JohnAqua
Thu Dec 15, 2016 7:19 am
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 15004

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

I was gonna do some more of the augments, but yeah that sounds doable.

And does anybody care whether a ship itself looks really good or not? Because I was thinking of building myself a tile set instead of using other people's ship art.
by JohnAqua
Thu Dec 15, 2016 4:51 am
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 15004

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

Maybe I should have specified, combining the augments code wise, as in they do the function of the others. And I was thinking just add a blue option to the first event. Oh and in the online users I keep seeing "web engine name [bot]" is that saying that that's literally the search engines ...
by JohnAqua
Wed Dec 14, 2016 11:43 pm
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 15004

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

I think it was fight the power, and I think part 2 will be awesome. Any suggestions about adjustments that you have I would love. BTW does anyone know how I could combine augments? I want to combine several augments to save space. And what about events? I want to make the ship a true AI ship but don...
by JohnAqua
Wed Dec 14, 2016 10:31 pm
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 15004

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

And "Fight the power" is that a reference to what I think it is?

You...almost nailed it?
by JohnAqua
Wed Dec 14, 2016 6:39 pm
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 15004

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

Here's the thing, I've found that the clonebay gets targeted enough that if people were in it they could die because of system damage/ionizing/pulsar. And it's made for eventual boarding. So less skilled players can survive :P And "Fight the power" is that a reference to what I think it is...
by JohnAqua
Wed Dec 14, 2016 5:52 pm
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 15004

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

Um, does anyone know how to make spoilers on this forum? I want to put the pictures/videos in the main post without cramping it up. And the backup dna bank is very useful, did you notice crew has half health? And most of the first part at least you had the clone bay turned off? you could have lost y...