Search found 35 matches

by Artamba
Fri Sep 11, 2015 2:29 am
Forum: Working Mods
Topic: [SHIP][AE] The Tardis (Re-Mastered) [v014]
Replies: 54
Views: 34710

Re: [SHIP][AE] The Tardis (Re-Mastered) [v011]

I agree with people saying how balanced this feels. It really feel so very well filled in. It's really freaking well thought out, and you have put in all these little things to make me feel like I am the doctor. I even suffocated a rockman who was trying to become part of the gang. You are not worth...
by Artamba
Wed Sep 02, 2015 10:50 pm
Forum: Discussion
Topic: So... is the forum dead? Is this, finally, the end of FTL?
Replies: 10
Views: 6307

Re: So... is the forum dead? Is this, finally, the end of FTL?

Zen wrote::?


Ah, the age of the internet. An idea once non-existant, now spreads naturally in this unnatural habitat. The idea that if the majority has abandoned something, it is ded
by Artamba
Thu Aug 27, 2015 7:38 am
Forum: News & Announcements
Topic: Rebel art style and RPG Codex interview!
Replies: 3
Views: 35864

Re: Rebel art style and RPG Codex interview!

I love this shit. It's brilliant to see how a style changes to suit what the artist feels is closer to the game's 'feel'. And he nailed it ;)
by Artamba
Wed Aug 26, 2015 12:10 am
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 220668

Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

This mod is fucking awesome. Seriously. I so very much love how each different 'race' remains consistent with their traits. Whenever I see an Anterian (or if I'm in Anterian space) I know that they're going to be quite hard to take down unless I can keep their drones at bay (heh), for example. The s...
by Artamba
Sun Aug 23, 2015 11:00 pm
Forum: Working Mods
Topic: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18/08
Replies: 175
Views: 111155

Re: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18/08

This mod looks amazing. I know it's old and not updated, but I want to bump it! And I also want to ask if it would work with Advanced Edition? I will try anyhow :3
by Artamba
Thu Aug 13, 2015 12:46 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 661
Views: 332605

Re: sM Polish Kit: Insurrection v1.0 [CE Support + Modules]

The one benefit to maintaining one of the more silent mods is being able to fine-tune it as many times as required without having to announce every single time something gets tweaked. A couple of new weapon additions to the expansion have been implemented successfully, and an additional component t...
by Artamba
Wed Aug 12, 2015 4:57 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6633
Views: 3477965

Re: FTL Captain's Edition 1.278c/Inf 1.267/EL 1.275

That's actually already present in vanilla FTL for that sort of situation where no one can do damage or jump away.[/quote]

haha, cool. I've never encountered that in Vanilla. I WAS ALWAYS TOO QUICK FOR A STALEMATE WOOPWOOP
by Artamba
Tue Aug 11, 2015 11:28 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6633
Views: 3477965

Re: FTL Captain's Edition 1.278c/Inf 1.267/EL 1.275

I was sat there without any fuel slappin that distress beacon as the wave of rebel encroached upon my space when an AI Turret came to give me some fuel. Thankfully, he jammed my weapons so I couldn't pierce my shields; he also could not pierce mine. After a while I realised that he would never jump ...
by Artamba
Sun Aug 09, 2015 10:36 pm
Forum: Working Mods
Topic: Corpses mod for FTL AE
Replies: 3
Views: 26798

Re: Corpses mod for FTL AE

Damn. Playing CE right now; would've been awesome to have the corpses mod work :P

I will return to Vanilla one day!
by Artamba
Sun Aug 09, 2015 10:31 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6633
Views: 3477965

Re: FTL Captain's Edition 1.278b/Inf 1.267/EL 1.275

Sleeper Service wrote:CE Update 1.278b
- Removed some bad github stuff


Thanka you, Sleeper ;D