Search found 16 matches

by JerC
Mon Aug 05, 2019 2:07 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 191
Views: 139308

Re: [OVERHAUL] Arsenal+ English Translation

The Engi A of the Ship pack 1 (Ambulance) cannot have manned engines for some reason..? The Rock C (Miner) also has the crew manning the engine look at the wrong direction.
by JerC
Thu Apr 25, 2019 7:57 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3645309

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Stealth drone doesn't even dodge anti drones anymore..
by JerC
Sun Apr 14, 2019 12:05 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 191
Views: 139308

Re: [OVERHAUL] Arsenal+ English Translation

The artillery system on Mantis A of the first pack is glitched; it shares the same spot as the teleporter, and can't be repaired if damaged (unless you find a Repair burst I assume..)
by JerC
Thu Apr 04, 2019 8:23 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 191
Views: 139308

Re: [OVERHAUL] Arsenal+ English Translation

That's where I should've started..thanks for the tip.
by JerC
Thu Apr 04, 2019 7:06 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 191
Views: 139308

Re: [OVERHAUL] Arsenal+ English Translation

I haven't been able to find those i've looked for there sadly, like for the Slig sector. I know Demiurge from Insurrection is in Order Stronghold, and Horror in Avatar nebulae, and now the track from that game you linked for Avatar home nebulae, but i'd love to get a hand on the Slig sector music, a...
by JerC
Thu Apr 04, 2019 1:27 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 191
Views: 139308

Re: [OVERHAUL] Arsenal+ English Translation

What are the soundtracks used? I only found like 2 of them.
by JerC
Mon Sep 10, 2018 11:24 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3645309

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

You having destroyed a cruiser scares off the rebels away so they won't advance for 2 turns if you outright jump away, or 1 if you decided to loot the rest of the wreckage, as you did. Infact it's stated in the last sentence, "if you earned some time, you already lost most of it"
by JerC
Tue Aug 07, 2018 1:35 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 50
Views: 32837

Re: Vicious Vessels - new enemy ships (20 hulls, 113 blueprints)

The hulls are nice, but I think you went a little overboard on the late-game scaling on some of these, figting rebel ships with 15s cloaks and high evasion that spam 3-4 dmg missiles at you before the flagship is frustrating
by JerC
Thu Jul 26, 2018 10:52 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 189579

Re: [MOD] Stations Job 1.1 - nearing 1.2

I tend to run into some very awkward situations in this mod; the very first encounter I got with the 2nd Mantis station is unwinnable unless I sacrifice one crew (Auto ship that i'm forced to fight since can't trade anything), and sometimes I get 3 times the same event while other events are very ra...
by JerC
Wed Jul 25, 2018 1:12 pm
Forum: Working Mods
Topic: [MOD] [AE] C&C Weapons Pack
Replies: 26
Views: 48519

Re: [MOD] [AE] C&C Weapons Pack

Are you still working on this? It would be neat so see some other weapons like the Titan mm cannon, you could even add in some weapons from Generals like the Avenger beam or Laser Crusader.