Search found 12 matches

by Dalas120
Tue Apr 30, 2019 8:42 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1269
Views: 408962

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Anon wrote:I would like to change the 50% & 80% values on the autopilot capabilities of the piloting subsystem. How can I do that? It's the last piece of a little mod of mine.

I'd love to do this too. Does anybody know if it's possible?
by Dalas120
Fri May 26, 2017 11:26 pm
Forum: Mod Development
Topic: Enemy Ship Won't Spawn
Replies: 3
Views: 1715

Re: Enemy Ship Won't Spawn

You need to load a <ship name="YOUR_SHIP_REFERENCED_IN_THE_EVENT" auto_blueprint="YOUR_ACTUAL_SHIPBLUEPRINT"> defining rewards and escapes etc. like this: <ship name="MANTIS_NAMED_THIEF" auto_blueprint="SHIPS_MANTIS"> <destroyed> <text>KazaaakplethKilik fight...
by Dalas120
Fri May 26, 2017 6:37 pm
Forum: Mod Development
Topic: Enemy Ship Won't Spawn
Replies: 3
Views: 1715

Enemy Ship Won't Spawn

EDIT: Problem solved, thank you for your help! Been trying to test an enemy Federation Base ship, but I can't get it to spawn in. Superluminal loads it just fine, but when I try to create the ship in an event it won't appear. Not sure what's causing the problem... I haven't made any enemy ships befo...
by Dalas120
Wed Jan 25, 2017 12:20 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3705463

Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Thanks for taking the time to respond! I completely understand how busy you are, and thanks for the suggestion about making a stand-alone mod to add them into the game. I haven't done much with event modding, but I'll look into it and see what I can do! Good luck with Hyperspace Admirals - I'll defi...
by Dalas120
Mon Jan 23, 2017 1:11 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3705463

Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Various stations and ships: Fuel Refinery: https://www.mediafire.com/convkey/b035/ocn0uv44m5nbcjo4g.jpg (Ugly) Cargo Drone: https://www.mediafire.com/convkey/3f40/g2aec1arcrfcukm4g.jpg Outpost: http://www.mediafire.com/convkey/19bb/513guxf7kc7qyb84g.jpg Federation Base: http://www.mediafire.com/conv...
by Dalas120
Thu Jan 19, 2017 3:34 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3705463

Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Would you still be open to adding more ship graphics? I've been drawing a few FTL-style ships and would love to see some of them make it into CE. This is probably my best ship so far: http://www.mediafire.com/convkey/29a3/nltd7n4xms9x0pbzg.jpg Obviously it's a modified scout, but I can draw decent s...
by Dalas120
Sat Jan 14, 2017 4:23 am
Forum: Working Mods
Topic: [Ship] The Long March
Replies: 9
Views: 6356

Re: [Ship] The Long March

Yeah, shields (and all other uninstallable system) are set to cost 9999 and have a quote from the shopkeeper about how dumb it is you can't buy them.
by Dalas120
Fri Jan 13, 2017 9:36 pm
Forum: Working Mods
Topic: [Ship] The Long March
Replies: 9
Views: 6356

Re: [Ship] The Long March

New version is out, shield overchargers and zoltan shields now work properly again!
by Dalas120
Fri Jan 13, 2017 5:17 am
Forum: Working Mods
Topic: [Ship] The Long March
Replies: 9
Views: 6356

Re: [Ship] The Long March

Ooh... thanks for pointing that out. I hate shield overchargers so I never noticed that, but thank you for bringing that up. I'll edit the original post to warn people.