Search found 19 matches

by Brad33455
Fri May 17, 2019 11:09 pm
Forum: Working Mods
Topic: [SHIP] Spectre Light Fighter
Replies: 0
Views: 664

[SHIP] Spectre Light Fighter

Haven't made any mods in a LONG time but whatever just found my love for this game again. I know its a basic mod, but im just testing the waters for a more interesting mod later. Any and all feedback is very welcome and i would love for people to test it out for bugs, gameplay etc. Here are some ima...
by Brad33455
Sun Sep 04, 2016 6:34 pm
Forum: Working Mods
Topic: [SHIP] F-22A Raptor
Replies: 8
Views: 7044

Re: [SHIP] F-22A Raptor

Jimli_ wrote:You can edit your original post, just as a time saver. It also helps because people will come to the thread and not realize it's been updated because the OP is still the same.


Dude thanks for letting me know, i must of mis-clicked.
by Brad33455
Sun Sep 04, 2016 2:40 pm
Forum: Working Mods
Topic: [SHIP] F-22A Raptor
Replies: 8
Views: 7044

Re: [SHIP] F-22A Raptor

"An Excellent Reply"
by Brad33455
Sat Sep 03, 2016 8:43 pm
Forum: Working Mods
Topic: [SHIP] F-22A Raptor
Replies: 8
Views: 7044

Re: [SHIP] F-22A Raptor

Auron1 wrote:I am happy to report that I have found no issues with your latest ship! :D


Fantasic
by Brad33455
Sat Sep 03, 2016 3:53 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 308467

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

I love the editor, i just have one problem, when i select a weapon, augment, drone or artillary if i touch the bar at the bottom it crashes the editor. Its not a huge problem as you can just ajust the window but ive been in the middle of making a ship and touch that slider AT ALL the editor immediat...
by Brad33455
Sat Sep 03, 2016 3:33 pm
Forum: Working Mods
Topic: [SHIP] F-22A Raptor
Replies: 8
Views: 7044

Re: [SHIP] F-22A Raptor

Just by looking at this picture, I think some doors should be removed: 1) Engine room, near the manned console 2) Shield room, near the manned console 3) Doors subsystem room, the door leading outside 4) Sensors subsystem room, the door leading outside Rooms at points (3) and (4) also seem to have ...
by Brad33455
Fri Sep 02, 2016 11:10 pm
Forum: Working Mods
Topic: [SHIP] F-22A Raptor
Replies: 8
Views: 7044

[SHIP] F-22A Raptor

The iconic F-22A, one of the most technologically advanced fighter jets in the world (in service). This plane is one of my personal favourite along withthe F-117 and the SR-71. I hope you enjoy :D If you have any issues please post them in below. DOWNLOAD : https://www.mediafire.com/?5tsltjxbx7hfi88...
by Brad33455
Fri Sep 02, 2016 1:44 pm
Forum: Working Mods
Topic: [SHIP] SR-71 "Blackbird"
Replies: 9
Views: 7096

Re: [SHIP] SR-71 "Blackbird"

Auron1 wrote:Ehm... something went wrong here:

I tried using both your MODs, the SR-71 and the F-117, but it seems they don't work together.


This should now be fixed, but as for the graphical error i have no idea as i have never encountered this, only once when i forgot to put interior images to the rooms.
by Brad33455
Thu Sep 01, 2016 11:21 pm
Forum: Working Mods
Topic: [SHIP] SR-71 "Blackbird"
Replies: 9
Views: 7096

Re: [SHIP] SR-71 "Blackbird"

Sorry man, I have found some bugs here too... To summarize: you should change where you placed some doors; add name & description in the List page and reduce (meh) the number of drones OR the number of weapons: having all systems, 4 weapons and 3 drones is too much to be correctly displayed (fo...
by Brad33455
Thu Sep 01, 2016 10:08 pm
Forum: Working Mods
Topic: [SHIP] SR-71 "Blackbird"
Replies: 9
Views: 7096

Re: [SHIP] SR-71 "Blackbird"

For a ship with no shields, you're giving it a Repair Arm? I dunno, it sounds good in theory but some people look at the Repair Arm as a curse and sell it immediately even at the start when it might be useful for a ship with no shields... Or is it just me who does that because I'd rather get all th...