Search found 162 matches

by Gidoza
Sun Jan 06, 2019 11:57 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 211
Views: 656556

Re: Master Mod List - Advanced Edition

Latest functioning link for the 26 Flagships mod (different boss every game, all personally designed and balanced).

viewtopic.php?f=11&t=32545
by Gidoza
Sat Jan 05, 2019 7:11 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 24
Views: 17533

Re: 26 Flagships - Variable Flagship Challenge

Hello, everyone!

I was recently informed that the previous link was not working.

Here is a new link to the mod - enjoy!

-Gidoza


https://mega.nz/#!YgVEVQwY!N8Gno9g2Wz__ ... hqI8v-r2Bw
by Gidoza
Tue Jan 01, 2019 6:42 pm
Forum: Working Mods
Topic: How to reinstall mods after FTL upgrade (Updated - 9/22/13)
Replies: 15
Views: 62271

Re: How to reinstall mods after FTL upgrade (Updated - 9/22/13)

Hi there - I'm just wondering what the most reliable way is to upload a mod where it can stay with permanency? I'm just curious what sites some people are using for this. Thanks!
by Gidoza
Sat Sep 01, 2018 11:51 pm
Forum: Working Mods
Topic: [MOD][LOCALIZATION] Ukrainian for FTL
Replies: 3
Views: 3202

Re: [MOD][LOCALIZATION] Ukrainian for FTL

I'm of Ukrainian background and can read Cyrillic even though I don't have a clue what I'm reading half the time. :D But I appreciate this. You should have little trouble adapting my mod (26 Flagships) as it doesn't have much words in it - just a last boss setup that gives you a different challenge ...
by Gidoza
Thu Aug 23, 2018 2:44 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6629
Views: 3357516

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Hi all, A quick question - when playing CE nowadays with the new patch, the sound for when planetary artillery fire or when one uses an Effector - that sound does not seem to play. Or rather, it isn't in the sound files. I downloaded the new CE Resource Pack - those sound files don't seem to have it...
by Gidoza
Sat Aug 04, 2018 12:11 am
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 24
Views: 17533

Re: 26 Flagships - Variable Flagship Challenge

Would there happen to be anyone out there who can make a similar randomizing generator for the Mac as for the Windows version? (my friend did it - I'm not a programmer)
by Gidoza
Tue Jun 05, 2018 10:15 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 24
Views: 17533

Re: 26 Flagships - Variable Flagship Challenge

ejhockey wrote:This is an incredible mod! So challenging and each Flagship is really unique. I died several times on a few of them before finding a winning strategy. Thanks for making this!


My pleasure!
by Gidoza
Thu May 24, 2018 9:33 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 24
Views: 17533

Re: 26 Flagships - Variable Flagship Challenge

Well I managed to play through games that included multiple different missiles on the Flagships, and noticed no graphical error. Mind you, I was using the old Resource Pack, so it possibly isn't a fair trial... What I found interesting however is that SOME (not all) of the Defence Drone speeds had c...
by Gidoza
Fri May 04, 2018 7:44 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 24
Views: 17533

Re: 26 Flagships - Variable Flagship Challenge

So I played through 5 runs with your changes, and I have got to say it was really fun! I really liked how you addressed my biggest gripe with CE - that being the boatload of useless weapons and augments - by not just buffing them into a usable state with a reasonable cost, but most ingeniously, add...
by Gidoza
Thu Apr 26, 2018 7:39 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 24
Views: 17533

Re: 26 Flagships - Variable Flagship Challenge

OK well first off (as a re-cap, not saying that you're saying anything or anything...lol), the main focus here is the 26 Flagships package, so I'll prioritize that. The CE mod I made was sort of a thing I did for myself and just shared with everyone because I like to share...basically it was a prod...