Search found 238 matches

by Stormbringer
Tue Jan 08, 2019 9:51 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 3137896

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Thanks for the reply. I am only concerned by the fact that when we have three big overhaul mods, you need to choose one of them. They are not compatible with each other. I am devoted fan of CE, but when you finish PrCo I will try it for sure. Maybe if you add prefix randomizer? When do you plan to ...
by Stormbringer
Mon Dec 31, 2018 2:57 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 3137896

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Some things are "hardcoded", but even though guys from CE made awesome new things like trading, hazards, space stations, my favourite prefix randomizer etc. I agree that sometimes number of events is too small. Recently I had situation in slug sector where I got the same event three times...
by Stormbringer
Sat Nov 24, 2018 1:00 pm
Forum: Working Mods
Topic: [WARNING: REALLY OLD AND BAD, PLEASE DONT DOWNLOAD] The Eagle class Light Cruiser v1.1 [AE] [CE compatible]
Replies: 35
Views: 13864

Re: The Eagle class Light Cruiser v1.1 [AE] [CE compatible]

Ahh, how far you have come. Eh, storm? ohhhhh lord, so friccin far... from the crown of thorns, to the embarassing wet fart that was the Fed Dreadnaughts, the birth of projcoal with this ship and getting Big Joe to help me with all the graphics, to the Coalition Forward Cruiser, the heavy flakker, ...
by Stormbringer
Mon Oct 22, 2018 7:34 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1255
Views: 303044

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Hi there,

Does Slipstream/FTL have a limit on how many characters can be in a mod file? I've recently found that it can't be over 4474 lines or something otherwise it just dies and wont load anything after that.
by Stormbringer
Fri Sep 07, 2018 3:37 am
Forum: Working Mods
Topic: [MOD] [WIP] FTL: Project Coalition v0.5a
Replies: 32
Views: 10579

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

Since when have we used your assets? As of 0.4j, this mod currently uses the following: ⋅ Coronet's Hull ⋅ Passerine's Hull ⋅ Passerine's Omega Laser Artillery Remove them or keep them in the mod, at this point I honestly do not care anymore. first off, yes, it's till ...
by Stormbringer
Wed Aug 22, 2018 10:08 pm
Forum: Working Mods
Topic: [WIP][MOD] FoF(Formation of the Federation)
Replies: 6
Views: 3669

Re: [WIP][MOD] FoF(Formation of the Federation)

I̶ ̶w̶a̶s̶ ̶*̶i̶n̶s̶e̶r̶t̶ ̶w̶o̶r̶d̶ ̶h̶e̶r̶e̶*̶ ̶M̶a̶n̶t̶i̶s̶ ̶̶b̶e̶f̶o̶r̶e̶ ̶y̶o̶u̶,̶s̶o̶ ̶b̶u̶g̶ ̶(̶m̶a̶n̶t̶i̶s̶?̶)̶ ̶o̶f̶f̶

nah jk

anyway, nice job mate- looking forward to seeing where this goes. as a fellow overhaul maker (founder), good luck.
by Stormbringer
Sun Jul 15, 2018 9:37 am
Forum: Working Mods
Topic: FTL: Impossible Mode
Replies: 7
Views: 1665

Re: FTL: Impossible Mode

Ok so I've been inactive a while working on various stuff, and one of those things is FTL:Impossible Mode. Basically it makes the game a lot harder by restricting available systems to oxygen, engines, shields, piloting, doors, sensors, weapons, cloaking, and drones, and a bunch of other stuff. Unfo...
by Stormbringer
Tue May 29, 2018 2:10 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 663
Views: 277443

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

bit of a ah... error report here 00:04:57.507 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.2.1 00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Windows 10 10.0 00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Java HotSpot(TM) Clie...
by Stormbringer
Wed May 23, 2018 3:06 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 3137896

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

just wanted to ask whether the mantis b/c recolours are on the shipyard or contained somewhere else- are the gibs and c recolour ships inside the mod in the shipyard?