Search found 27 matches

by Offlithium
Tue Jul 11, 2017 3:43 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6633
Views: 3471242

Re: FTL Captain's Edition 1.23/Inf 1.23/EL 1.23

It's a CE event that you can come across in Rebel sectors or anywhere the Rebels have taken over a becon, I believe. It's an alternate way to unlock the Federation Cruiser, I've run into it a few times and got the quest pop-up notif. It's a fun version of the default event. I know this post is real...
by Offlithium
Mon Jun 12, 2017 4:10 pm
Forum: Mod Development
Topic: [MOD]-[WIP] Playable rebel flagship and Federation Flagship
Replies: 25
Views: 44152

Re: [MOD]-[WIP] Playable rebel flagship and Federation Flagship

Yeah, this mod is most certainly pre-AE, because with AE, you CAN have multiple artilleries, albeit not mannable
by Offlithium
Mon Jun 12, 2017 3:51 pm
Forum: Mod Development
Topic: Replacing Rebel Fleet?
Replies: 5
Views: 2265

Re: Replacing Rebel Fleet?

Sleeper Service wrote:just might call the reb-elite regardless of what you select.



It doesn't call ANY ship when I tell it to call a Federation ship. And it can't be hardcoded, because you somehow got it to call the Rebel Destroyer in Captain's Edition...
by Offlithium
Sun Jun 11, 2017 5:00 pm
Forum: Stories & Storytelling
Topic: SHIP BATTLE
Replies: 7
Views: 9095

Re: SHIP BATTLE

:kestrel.20
gillamonster.20
the rebel flagship.22
the zoltan a.20
auto scout.20
rebel rigger.20
stealth ship.16 (-2)
crystal.18
engi,20
lanius.20
federation cruiser.20
rock.20
by Offlithium
Sun Jun 11, 2017 4:09 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 20428

Re: Hard-coded FTL Modding

I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way? Lol no, OP just likes making gigantic modded ships. Here are some of their threads: https://www.subsetgames.com/forum/viewtopic.php?f=11&t=30297 https://www.subsetgames.com/f...
by Offlithium
Fri Jun 09, 2017 10:08 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 20428

Re: Hard-coded FTL Modding

I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way?
by Offlithium
Fri Jun 09, 2017 7:25 pm
Forum: Mod Development
Topic: Replacing Rebel Fleet?
Replies: 5
Views: 2265

Re: Replacing Rebel Fleet?

Is "FED" a valid ship or ship list ID? (Not even sure if ship lists can take other ship lists as entries). Also if there are still other ships populating that lists then they are selected randomly, so you might need to spawn a couple ships before they get rolled as "FED". Try re...
by Offlithium
Fri Jun 09, 2017 5:26 pm
Forum: Mod Development
Topic: Replacing Rebel Fleet?
Replies: 5
Views: 2265

Replacing Rebel Fleet?

I change "REBEL_LONG_ELITE" to "FED", but I can't get it to load a ship from the Federation ship list. Is there something I am doing wrong?
by Offlithium
Thu Jun 08, 2017 5:28 pm
Forum: Stories & Storytelling
Topic: FTL: The Federation Strikes Back
Replies: 1
Views: 3563

Re: FTL: The Federation Strikes Back

2 weeks later The Aurora-class attack cruiser dropped out of hyperspace, attempting to lose a pirate cruiser that had been pursuing them for 4 beacons now. They seemed to have finally lost the pirate. Logan noticed the debris of a battle. From the looks of it, two full fleets battled here. Fires sti...
by Offlithium
Thu Jun 08, 2017 2:50 am
Forum: Stories & Storytelling
Topic: FTL: The Federation Strikes Back
Replies: 1
Views: 3563

FTL: The Federation Strikes Back

Alarms blared all over the station as the Rebel fleet began swarming the system, the station's point-defense turrets managed to take out a few Rebel ships, until a Hermes missile slammed into the station's targeting sensor array, leaving the weapons systems blind. The bombardment continued, and fina...