Search found 75 matches

by MikieRpg
Fri May 27, 2016 2:38 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 293
Views: 165004

Re: The Shipyard

Just put this quote so Ultra gets a notification! XD You said you can provide cleaner images w/o background? If you could do these 3 please XD http://i.imgur.com/qSLyL4P.jpg http://i.imgur.com/flmy7O6.jpg http://i.imgur.com/J6yY61K.jpg And i might end up using the blue ones, not sure yet :p Thx :mr...
by MikieRpg
Mon May 23, 2016 12:40 am
Forum: Tips, Strategy & Guides
Topic: FTL Rules Of Thumb
Replies: 63
Views: 69825

Re: FTL Rules Of Thumb

77: If you ever have a chance to buy a Vulcan Or BL3, you will always be 1 scrap short, and can't sell anything without significantly Weaken your ship 78: The second you play a OP ship, the first ship you fight has 2 missile weapons, that disable both your piloting and shields, while in a asteroid f...
by MikieRpg
Sat May 21, 2016 1:52 am
Forum: Discussion
Topic: Best possible ship
Replies: 17
Views: 12485

Re: Best possible ship

I Played my bluejay yesterday, cause its still a bit op, and i just like the feel of a billion lasers firing, and having such a high engine starting out. I maxed out EVERY SYSTEM, i had weapons were: Chain laser(Starting) Chain Laser (Starting) Halberd Beam(Dmg) Heavy Laser Mk 1(Just for extra dmg a...
by MikieRpg
Fri May 20, 2016 12:47 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 65319

Re: [Tutorial] New Guide on creating weapons

[quote="stylesrj"] Take the code of the Vulcan from dlcblueprints.xml and change the damage to 0, add a tag for ion damage (cribbed off an ion weapon) and change the images and sounds to the one the ion weapons use. Thx, Still waiting on the reply for proper packaging, but since i'm fairly...
by MikieRpg
Thu May 19, 2016 11:01 pm
Forum: Working Mods
Topic: [WARNING: REALLY OLD AND BAD, PLEASE DONT DOWNLOAD] The Eagle class Light Cruiser v1.1 [AE] [CE compatible]
Replies: 35
Views: 19132

Re: The Eagle class Light Cruiser [AE] [CE compatible]

It looks like you just cut the wings from stealth a, made them white, and stuck it on the kestrel :P Try blending it in a bit, it sticks out ALOT. Hey it could be worse: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=26803 Wait a min XD They look almost exactly the same except this ones wing...
by MikieRpg
Thu May 19, 2016 10:57 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 65319

Re: [Tutorial] New Guide on creating weapons

Trying to create new weapons for some art i made XD But im confused So i have the folders My_weapon Inside is Data Img (Inside this is the weapons folder) Inside data is blueprints.xml.append animations.xml.append Inside Blueprints.xml.append Is <weaponBlueprint name="Ion Vulcan"> <type>Io...
by MikieRpg
Thu May 19, 2016 10:02 pm
Forum: Working Mods
Topic: [WARNING: REALLY OLD AND BAD, PLEASE DONT DOWNLOAD] The Eagle class Light Cruiser v1.1 [AE] [CE compatible]
Replies: 35
Views: 19132

Re: The Eagle class Light Cruiser [AE] [CE compatible]

It looks like you just cut the wings from stealth a, made them white, and stuck it on the kestrel :P
Try blending it in a bit, it sticks out ALOT.
But pretty cool.
in the general tab, make sure the boxes below the description is something like EagleClassA and EagleClassB Etc.
by MikieRpg
Tue May 17, 2016 12:48 am
Forum: Working Mods
Topic: [Ship][AE][Challenge] The Goomba
Replies: 16
Views: 9554

Re: [Ship][AE][Challenge] The Goomba

Boarders and fires are affected by the rock plating if im not right, but speaking of augments, ive been wondering if crystal vengence stacks?
by MikieRpg
Tue May 17, 2016 12:46 am
Forum: Working Mods
Topic: [SHIP] The Troll Hunter
Replies: 2
Views: 5791

Re: [SHIP] The Troll Hunter

Ahhh Classic first timers, remodeling original gibs, maxing out systems, giving it op weapons, etc.. etc.. etc.. XD at least you weren't as bad as my friend XD when he made his first he offset his hull so that half of it was off the bottom of the screen XD it looks pretty good, albeit op, so keep mo...
by MikieRpg
Tue May 17, 2016 12:38 am
Forum: Working Mods
Topic: [Ship][AE][Challenge] The Goomba
Replies: 16
Views: 9554

Re: The God Ship?

stylesrj wrote:How about instead of "God Ship" it should be called "The Goomba."
You touch the enemy, you destroy them. But if they jump on you, you're instantly dead...

That is amazing XD
I will change it now(Thread title, not ship, but feel free to rename it when you play XD)