Search found 21 matches

by Some_Random_Noob
Sat May 21, 2016 11:58 pm
Forum: Stories & Storytelling
Topic: What were your most unusual/ridiculous fights ever?
Replies: 76
Views: 49925

Re: What were your most unusual/ridiculous fights ever?

I had a boarding ship, ready to face the flagship. My boarders had a little bit of damage so I was letting them chill out in the medbay. When I jump to the flagship the hacking drone lands on my maxed medbay and kills my entire mantis boarding party :evil:

I lost that fight
by Some_Random_Noob
Mon Mar 28, 2016 9:54 pm
Forum: Discussion
Topic: Food for thought...
Replies: 8
Views: 3489

Re: Food for thought...

I have some things that I have been thinking about that I would like to share with you. 1. Why do Engi do so little damage to enemy systems? They repair yours at 150% speed; if they are good at fixing things, surely they could be good at un fixing things... 2. Why can your ship be lit on fire? It i...
by Some_Random_Noob
Tue Mar 08, 2016 11:30 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 62085

Re: [Tutorial] New Guide on creating weapons

.append files should be located inside a folder called 'data' inside the zip file. So what you'd want to do is put your .append files inside a 'data' folder, then send that folder to a zip file. They are. Here is what my files look like: http://imgur.com/a/LfJ1g How about what they look like in an ...
by Some_Random_Noob
Tue Mar 01, 2016 12:56 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 62085

Re: [Tutorial] New Guide on creating weapons

kartoFlane wrote:.append files should be located inside a folder called 'data' inside the zip file. So what you'd want to do is put your .append files inside a 'data' folder, then send that folder to a zip file.

They are. Here is what my files look like:
http://imgur.com/a/LfJ1g
by Some_Random_Noob
Sun Feb 28, 2016 10:15 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 62085

Re: [Tutorial] New Guide on creating weapons

@ The_Bear These two tags: </weaponBlueprint> </weaponAnim> They're the (most likely) reason it doesn't work correctly (assuming this isn't a copy & paste error). Those are closing tags -- as the name implies, they close any other tag that was opened before them (that's why you see pairs like <...
by Some_Random_Noob
Tue Feb 23, 2016 2:29 am
Forum: Tips, Strategy & Guides
Topic: Your most Crushing defeat
Replies: 30
Views: 31688

Re: Your most Crushing defeat

I was playing with Rock C, just had an awesome run, unlocked the Crystal ship, and had an amazing setup. But then of course I had to fly into a dead end (to unlock the Crystal ship) and had to go through 10 Rebels with ASB and get zero scrap for my last few upgrades, which lead to the Flagship event...
by Some_Random_Noob
Mon Feb 22, 2016 11:57 pm
Forum: Tips, Strategy & Guides
Topic: Whats The Worst Ship in FTL?
Replies: 41
Views: 49548

Re: Whats The Worst Ship in FTL?

stylesrj wrote:4 shots from 4 power bars? Every 10 seconds that's pretty good. Compared to a Dual Laser and Missile/Bomb Weapon combo of most other ships, that's a lot.

Dual Lasers is the exact same thing except it shoots twice as many lasers.
by Some_Random_Noob
Fri Feb 19, 2016 10:06 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 62085

Re: [Tutorial] New Guide on creating weapons

Sounds sketchy. Can't you try adding it to a ship to see whether it works at all, or at least use MTE to generate a larger number of stores? And maybe double check things like your file structure in the archive and the file names. I downloaded a weapons mod, and literally only shortened the cooldow...
by Some_Random_Noob
Thu Feb 18, 2016 12:45 am
Forum: Mod Development
Topic: Question about Artillery
Replies: 7
Views: 3474

Re: Question about Artillery

You have to set the rarity of the Artillery subsystem itself to a number greater than 0. Be sure it's the subsystem, not the gun. Otherwise you'll find the Artillery in stores as a regular weapon which is probably not what you wanted. But be careful. If you buy an artillery subsystem, the next time...
by Some_Random_Noob
Wed Feb 17, 2016 3:22 pm
Forum: Mod Development
Topic: Question about Artillery
Replies: 7
Views: 3474

Question about Artillery

If I give a ship an artillery system that is not available at the start, will artillery show up in stores like mind control and cloaking? If not, is there a way to make it show up?