Search found 15 matches

by personman61
Thu Apr 07, 2016 5:25 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 486343

Re: Hurray! Another multiplayer clone project. :)

kcd.Spektor wrote:
[WIP]28. Installing and uninstalling systems
29. Basic shop system
30. Add possibility to send messages from ship to ship in any sector.
31. New scenario for MMO server
32. Alpha 0.4


Getting hype for 0.4!!!!!!!!! :P
by personman61
Sun Mar 27, 2016 7:35 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 486343

Re: Hurray! Another multiplayer clone project. :)

Cool ideas I think that the number of systems is getting a little crowed, so having two systems for teleporting makes it unappealing for many smaller ships. Unless teleporting has more advantages besides killing crew, like stealing loot and ships. Then teleporting should require a ship to take up mo...
by personman61
Sun Mar 20, 2016 5:30 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 486343

Re: Hurray! Another multiplayer clone project. :)

I have a few questions on floating debris. Does your ship automatically pick it up, or do you have to start a device, manually pick it up, etc? What I am trying to ask, is there going to be different ways to collect it? Does it make up a potential hazard for your ship in any way, like a users create...
by personman61
Sun Feb 28, 2016 6:38 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 486343

Re: Hurray! Another multiplayer clone project. :)

Bugs I found so far -Warping with open doors inside your ship makes them look like close doors, but you can walk through them and air still drains out. -Human Cruz ship is missing a door to the bottom three rooms. Also one in the spawn station. -I seem not to be able to see shots on the sensor, but ...
by personman61
Sun Feb 28, 2016 9:40 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 486343

Re: Hurray! Another multiplayer clone project. :)

Great update! :) AI have killed me, therefore dying is possible. Thou not scary just yet, since we don't lose much progress. My next request for the next update is more systems/weapons, currency, and more events. This will allow players to start fearing losing their loot and ship. Which is a ironica...
by personman61
Sat Feb 27, 2016 5:35 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 486343

Re: Hurray! Another multiplayer clone project. :)

kcd.Spektor wrote:Another small update: :)


I have one question about the scanners, how far away can you scan? My idea is that for every level, you range increase with the speed, or you can only scan to locations you can jump to. Great progress :P
by personman61
Fri Feb 26, 2016 6:45 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 486343

Re: Hurray! Another multiplayer clone project. :)

kcd.Spektor wrote:

The world generator is working, but adding ships to 1000x1000 sectors, at least 1 per sector will take around 20 hours :?
Ofcourse in later versions I will think of a way to improove this.


LoL, Its not a alpha game if it does not lag and take years to load. :D
by personman61
Fri Feb 19, 2016 5:51 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 486343

Re: Hurray! Another multiplayer clone project. :)

http://s7.postimg.org/u5f6sqw13/testing_sheild.jpg here is me testing the white shield http://s15.postimg.org/hgjsdxjzb/R3white.jpg Here is the image, I used r3 as the base. It fits most of the ships, and its the biggest round shield you had in the last version.
by personman61
Fri Feb 19, 2016 6:54 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 486343

Re: Hurray! Another multiplayer clone project. :)

Image
Here is a white shield. I recolored one of the in game shields, is this the type of white you want?
by personman61
Sun Feb 07, 2016 10:18 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 486343

Re: Hurray! Another multiplayer clone project. :)

Well I'm stuck. :| With the oxygen algorithm. Well, I don't really know anything about the algorithm, but he is my best guess The doors check the difference between the oxygen level of the two rooms when open. The fill/depletion rate between rooms is probably liner. The door handles the change of o...