Search found 10 matches
- Sun Jan 06, 2013 9:30 pm
- Forum: Working Mods
- Topic: [MOD] Crystal Quest Tweak
- Replies: 25
- Views: 83208
Re: [MOD] Crystal Quest Tweak
Blargh this quest took me SO long! Thanks for the mod though, hoping it helped. Kept either encountering the rock homeworlds too early, or one of the bits of the quest I needed but not the others, etc. FINALLY got it all lined up perfectly, and then I didn't get the event I needed on the Rock Homewo...
- Tue Oct 02, 2012 1:11 am
- Forum: Mod Development
- Topic: Need a bit of Mod Help (Simple Choices / Resources on Start)
- Replies: 12
- Views: 15119
Re: Need a bit of Mod Help (Simple Choices / Resources on St
Upon entering the second sector, what do you see? I saw Custom Event Choice for every start beacon (including the start of the game). Seems that I can get something displaying for ALL beacons with that. (Or ones for specific sectors), but I can't have something available ONLY at the start of the ga...
- Sun Sep 30, 2012 4:52 pm
- Forum: Working Mods
- Topic: Modding Rules - PLEASE READ (it's short)
- Replies: 15
- Views: 121189
Re: Modding Rules - PLEASE READ (it's short)
Perhaps it would be best to Sticky the Mod manager topic? Or have a Stickied topic that lists valid Mod Managers. (Most preferable.) If it is impeccable that EVERYONE now uses the Mod Manager setup, a lot of new modders will want to go looking for it, and the search on this forum is arsey heh, (no w...
- Sun Sep 30, 2012 4:47 pm
- Forum: Mod Development
- Topic: Need a bit of Mod Help (Simple Choices / Resources on Start)
- Replies: 12
- Views: 15119
Re: Need a bit of Mod Help (Simple Choices / Resources on St
If that's how it works (Fleet delay resetting at the start of each sector) then yeah Justin I'd have the simple "Delay the fleet" option available in all sectors, but have it be my choice whether to use it, or just continue as normal if I'm feeling beefy. (I like exploring. OCD ;x). Now fo...
- Sat Sep 29, 2012 6:42 pm
- Forum: Mod Development
- Topic: Need a bit of Mod Help (Simple Choices / Resources on Start)
- Replies: 12
- Views: 15119
Re: Need a bit of Mod Help (Simple Choices / Resources on St
Um, got a small example of that? ;x
- Wed Sep 26, 2012 10:29 pm
- Forum: Mod Development
- Topic: Need a bit of Mod Help (Simple Choices / Resources on Start)
- Replies: 12
- Views: 15119
Re: Need a bit of Mod Help (Simple Choices / Resources on St
Ah thankyou! So I'm guessing I create an event that both the starting & other sectors reference (the continue / Fleet pursuit one). And another even that ONLY the starting sector references? (along with the other one too). Do you have a quick example of this to hand? Creating events for specific...
- Wed Sep 26, 2012 10:04 pm
- Forum: Mod Development
- Topic: Need a bit of Mod Help (Simple Choices / Resources on Start)
- Replies: 12
- Views: 15119
Need a bit of Mod Help (Simple Choices / Resources on Start)
Hi guys, why the heck don't we have a Modding section on here? (Mod Releases, Mod Discussion, Mod Help subsections). Anyways, I've been looking through the Help stuff in the wiki and so on, and I'm trying to modify Grognak's Sample Scrap mod to give me a bit of fuel, and some fleet slowdown. Basical...
- Wed Sep 26, 2012 8:14 pm
- Forum: Technical Support and Bugs
- Topic: FTL Version 1.02.5 Live [YET ANOTHER UPDATE]
- Replies: 117
- Views: 203019
Re: FTL Version 1.02.3 Live on Steam [UPDATE]
Unsure if its been asked already or not (the search here is grumpy). What FPS does the Framerate limit option actually limit it to? Reason I'm asking is I have a 120hz monitor, so my FPS can go up to 120 with Vsynch / Framerate limit on in some games, but in other games they're hard coded to limit i...
- Wed Sep 26, 2012 7:43 pm
- Forum: Working Mods
- Topic: [MOD] Disable Fleet (FTL file)
- Replies: 64
- Views: 304676
Re: [MOD] Disable Fleet (FTL file)
So this sets the fleet to be thousands of turns behind yeah?
If I change it to -10 or something, will that be 10 turns?
If I change it to -10 or something, will that be 10 turns?
- Mon Sep 24, 2012 11:38 pm
- Forum: Mod Development
- Topic: [MOD] Hold the Line
- Replies: 15
- Views: 28289
Re: [MOD] Hold the Line
This sounds fantastic!
Would you be able to get it synched up with Grognak's Mod Manager?: viewtopic.php?f=4&t=2464
Seperate .ftl file for each, would be so easy to switch on / off the different modes then.
Would you be able to get it synched up with Grognak's Mod Manager?: viewtopic.php?f=4&t=2464
Seperate .ftl file for each, would be so easy to switch on / off the different modes then.
