Search found 11 matches

by Commander Bob
Sun Jan 06, 2013 9:30 pm
Forum: Working Mods
Topic: [MOD] Crystal Quest Tweak
Replies: 25
Views: 68657

Re: [MOD] Crystal Quest Tweak

Blargh this quest took me SO long! Thanks for the mod though, hoping it helped. Kept either encountering the rock homeworlds too early, or one of the bits of the quest I needed but not the others, etc. FINALLY got it all lined up perfectly, and then I didn't get the event I needed on the Rock Homewo...
by Commander Bob
Tue Oct 02, 2012 1:11 am
Forum: Mod Development
Topic: Need a bit of Mod Help (Simple Choices / Resources on Start)
Replies: 12
Views: 8040

Re: Need a bit of Mod Help (Simple Choices / Resources on St

Upon entering the second sector, what do you see? I saw Custom Event Choice for every start beacon (including the start of the game). Seems that I can get something displaying for ALL beacons with that. (Or ones for specific sectors), but I can't have something available ONLY at the start of the ga...
by Commander Bob
Sun Sep 30, 2012 4:52 pm
Forum: Working Mods
Topic: Modding Rules - PLEASE READ (it's short)
Replies: 15
Views: 71835

Re: Modding Rules - PLEASE READ (it's short)

Perhaps it would be best to Sticky the Mod manager topic? Or have a Stickied topic that lists valid Mod Managers. (Most preferable.) If it is impeccable that EVERYONE now uses the Mod Manager setup, a lot of new modders will want to go looking for it, and the search on this forum is arsey heh, (no w...
by Commander Bob
Sun Sep 30, 2012 4:47 pm
Forum: Mod Development
Topic: Need a bit of Mod Help (Simple Choices / Resources on Start)
Replies: 12
Views: 8040

Re: Need a bit of Mod Help (Simple Choices / Resources on St

If that's how it works (Fleet delay resetting at the start of each sector) then yeah Justin I'd have the simple "Delay the fleet" option available in all sectors, but have it be my choice whether to use it, or just continue as normal if I'm feeling beefy. (I like exploring. OCD ;x). Now fo...
by Commander Bob
Sat Sep 29, 2012 6:42 pm
Forum: Mod Development
Topic: Need a bit of Mod Help (Simple Choices / Resources on Start)
Replies: 12
Views: 8040

Re: Need a bit of Mod Help (Simple Choices / Resources on St

Um, got a small example of that? ;x
by Commander Bob
Wed Sep 26, 2012 10:29 pm
Forum: Mod Development
Topic: Need a bit of Mod Help (Simple Choices / Resources on Start)
Replies: 12
Views: 8040

Re: Need a bit of Mod Help (Simple Choices / Resources on St

Ah thankyou! So I'm guessing I create an event that both the starting & other sectors reference (the continue / Fleet pursuit one). And another even that ONLY the starting sector references? (along with the other one too). Do you have a quick example of this to hand? Creating events for specific...
by Commander Bob
Wed Sep 26, 2012 10:04 pm
Forum: Mod Development
Topic: Need a bit of Mod Help (Simple Choices / Resources on Start)
Replies: 12
Views: 8040

Need a bit of Mod Help (Simple Choices / Resources on Start)

Hi guys, why the heck don't we have a Modding section on here? (Mod Releases, Mod Discussion, Mod Help subsections). Anyways, I've been looking through the Help stuff in the wiki and so on, and I'm trying to modify Grognak's Sample Scrap mod to give me a bit of fuel, and some fleet slowdown. Basical...
by Commander Bob
Wed Sep 26, 2012 8:14 pm
Forum: Technical Support and Bugs
Topic: FTL Version 1.02.5 Live [YET ANOTHER UPDATE]
Replies: 117
Views: 150179

Re: FTL Version 1.02.3 Live on Steam [UPDATE]

Unsure if its been asked already or not (the search here is grumpy). What FPS does the Framerate limit option actually limit it to? Reason I'm asking is I have a 120hz monitor, so my FPS can go up to 120 with Vsynch / Framerate limit on in some games, but in other games they're hard coded to limit i...
by Commander Bob
Wed Sep 26, 2012 7:45 pm
Forum: General Off Topic
Topic: Spam!?
Replies: 71
Views: 41731

Re: Spam!?

I understand the measures as I hate spam too, (used to be a forum Admin myself).

How many posts or whatever do I need on here until I can PM someone? Wanting to ask a question, but I can't. :(
by Commander Bob
Wed Sep 26, 2012 7:43 pm
Forum: Working Mods
Topic: [MOD] Disable Fleet (FTL file)
Replies: 64
Views: 252433

Re: [MOD] Disable Fleet (FTL file)

So this sets the fleet to be thousands of turns behind yeah?

If I change it to -10 or something, will that be 10 turns?