You can happily add more than 4 weapons, you'll have to open the blueprints xml file and add the extras manually though ! Just be warned it's not really designed for more than 4, so the UI breaks a bit
If the power breaks at 1000, the max is probably 255
Search found 92 matches
- Sun Mar 10, 2013 2:37 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 383516
- Sat Mar 02, 2013 12:00 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 383516
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Ah yeah, it'll probably lose that, sorry! Never added anything for the artillery at all, but I should probably make it preserve it if it's already there
- Tue Feb 12, 2013 6:54 am
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 483846
Re: [Tool] Yet Another FTL Ship Editor: Superluminal - u6-2-
Looks awesome! Really nice work ^^
- Tue Jan 29, 2013 4:39 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 383516
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Uh, not sure, make sure you're opening the .exe instead of the .application, if that doesnt work, try redownloading
- Fri Jan 25, 2013 1:40 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 383516
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
myship.ftl isn't a valid zip file, I'm guessing
- Thu Jan 24, 2013 10:11 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 383516
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
SFML uses a .NET wrapper for it's C-based dlls. These will only work under windows, and thus not run under Mono To get it to run under mono, it should be as simple as replacing those dlls with the linux ones: You can get those here, they'll be in the lib folder: (32/64bit) http://www.sfml-dev.org/d...
- Sun Jan 20, 2013 4:45 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 383516
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Yup, looks like you found a bug 
Was just a minor typo in the code! New version is up now, should be fixed!
v0.96
- Fixed position offset issue in the top left of screen
- Fixed exporting slug crew count
http://jacobkeane.co.uk/FTLShipEdit.zip

Was just a minor typo in the code! New version is up now, should be fixed!

v0.96
- Fixed position offset issue in the top left of screen
- Fixed exporting slug crew count
http://jacobkeane.co.uk/FTLShipEdit.zip
- Sat Jan 19, 2013 11:25 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 383516
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
SFML uses a .NET wrapper for it's C-based dlls. These will only work under windows, and thus not run under Mono To get it to run under mono, it should be as simple as replacing those dlls with the linux ones: You can get those here, they'll be in the lib folder: (32/64bit) http://www.sfml-dev.org/do...
- Sun Jan 13, 2013 3:10 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 383516
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Thank you so much Splitstack! I fixed the first bug, that'll be sorted in the next version The second one seems harder to fix, after a bit of debugging, it seems like it happens when you move one of the rooms upwards (so the Y is at -1), causing the whole thing to get shifted down ingame (but not th...
- Sat Jan 12, 2013 3:38 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 383516
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Could you post a screenshot of that or something? Or directions to reproduce it?