Search found 6 matches

by evitherator
Tue Nov 10, 2015 1:45 pm
Forum: Working Mods
Topic: [SHIPS] Trade Ship and Drug Runner
Replies: 2
Views: 6761

Re: [SHIPS] Trade Ship and Drug Runner

They do require CE. Thanks for pointing that out, that is important.

These are the first mods I've had anyone look at, and also these will be some of the first posts to a forum in general. So if I'm not doing things quite right please let me know.
by evitherator
Tue Nov 10, 2015 5:24 am
Forum: Working Mods
Topic: [SHIPS] Trade Ship and Drug Runner
Replies: 2
Views: 6761

[SHIPS] Trade Ship and Drug Runner

Hey guys, Been fooling around with superluminal and I think I have a good handle of things. (Not that great) I am able to make functional ships. I want these to be balanced, so if you have any feedback don't hesitate to tell me. YES these do not look nice as I am new to modding BUT they are function...
by evitherator
Fri Oct 30, 2015 2:14 am
Forum: Mod Development
Topic: [Player Mechanic] Borg
Replies: 2
Views: 1686

Re: [Player Mechanic] Borg

thanks styles,

I guess I need to look into modding. I've downloaded superluminal2 and am looking for a solid tutorial. I'm not computer savvy so it could take a bit. But i'd like to see how much I could change. I want to see what you're talking about.
by evitherator
Thu Oct 29, 2015 9:57 pm
Forum: Mod Development
Topic: [Player Mechanic] Borg
Replies: 2
Views: 1686

[Player Mechanic] Borg

I am new here, and I have also not made any mods. I am curious as to the feasibility of creating an augment/race to simulate assimilation. The thought being that when one of your crew damages an enemy crew to a certain % or health value they become your crew and become "borg". Has this alr...
by evitherator
Wed Oct 28, 2015 3:33 am
Forum: Working Mods
Topic: Superluminal custom ships (accepting requests)
Replies: 37
Views: 37349

Re: Superluminal custom ships (accepting requests)

That sounds like a great idea for a ship. Clustered rooms, perhaps a Burst Laser or a Dual Laser for a weapon and it has a Scrap Recovery Arm, Cargo Teleporter and some CE Trade Goods. Of course it'd only work in Captain's Edition though. I know A Strange New Galaxy has some interesting gimmick shi...
by evitherator
Tue Oct 27, 2015 8:38 pm
Forum: Working Mods
Topic: Superluminal custom ships (accepting requests)
Replies: 37
Views: 37349

Re: Superluminal custom ships (accepting requests)

I have been thinking about a trading vessel. Very limited weapons and systems but starts with rare/moderate trade goods and perhaps a scrap recovery arm? The disadvantage would be early game. But you would no longer bypass stores when you have nothing to trade. Maybe a second system that eliminates ...