Nice! Doesn't look like it plays like anything I've seen before, which is always cool.
If the bomb is to take advantage of the view effect, does it have a lowered cooldown? Because otherwise it seems like it could be difficult to use to see anything.
Search found 25 matches
- Mon Feb 20, 2017 8:12 pm
- Forum: Working Mods
- Topic: [Ship] The Fake Slug
- Replies: 7
- Views: 9850
- Fri Feb 03, 2017 12:22 pm
- Forum: Working Mods
- Topic: Callisto (Mercenary Manhunter Type B) [SHIP] [WEAPON]
- Replies: 2
- Views: 3409
Re: Callisto (Mercenary Manhunter Type B) [SHIP] [WEAPON]
first and foremost, the file you uploaded is missing the ".ftl" extension. I mean is still is in the right format, so renaming it isn't a big deal, but ideally you want anybody to be able to place it directly from downloads into the mods folder and have it work. that aside, any reason you...
- Thu Feb 02, 2017 12:25 pm
- Forum: Working Mods
- Topic: Callisto (Mercenary Manhunter Type B) [SHIP] [WEAPON]
- Replies: 2
- Views: 3409
Callisto (Mercenary Manhunter Type B) [SHIP] [WEAPON]
The credit for this idea goes largely to Gencool, as this is based on his balance suggestions for the Type A Ok, here's a thought; replace one laser with a High-Intensity BioBeam; the beam does 75 pers-damage with a 10 sec cooldown, but only has a length of, say, 2-4 pixels. Then the second laser ge...
- Sun Jan 29, 2017 11:28 am
- Forum: Working Mods
- Topic: Mercenary Manhunter [SHIP] [WEAPON]
- Replies: 17
- Views: 16771
Re: Mercenary Manhunter [SHIP] [WEAPON]
Ok, here's a thought; replace one laser with a High-Intensity BioBeam; the beam does 75 pers-damage with a 10 sec cooldown, but only has a length of, say, 2-4 pixels. Then the second laser gets replaced with a Concussion Laser - this does 1 standard, 6 seconds stun, but only 15 pers damage. Ideally...
- Wed Jan 25, 2017 5:13 pm
- Forum: Working Mods
- Topic: Mercenary Manhunter [SHIP] [WEAPON]
- Replies: 17
- Views: 16771
Re: Mercenary Manhunter [SHIP] [WEAPON]
75 personnel damage seems really high, especially considering it'l instantly hit all enemies in the same room - the Biobeam does 60 damage to a single target, assuming it can hit. Maybe drop it to 25 pers per shot, but with 3 shots? That way it's got a chance to kill a weak crew member in one volle...
- Wed Jan 25, 2017 9:32 am
- Forum: Working Mods
- Topic: [Ship] Mikoyan MIG-31 FoxHound
- Replies: 5
- Views: 3974
Re: [Ship] Mikoyan MIG-31 FoxHound
This one looks nice - I'll have to give it a try later. How are the 6 weapon slots balanced? (what can't it do?)
Also, just a suggestion - given that your ships so far seem to be following a theme, it might be worth putting them in Type A, B and C slots so they can be loaded all at once.
Also, just a suggestion - given that your ships so far seem to be following a theme, it might be worth putting them in Type A, B and C slots so they can be loaded all at once.
- Wed Jan 25, 2017 9:17 am
- Forum: Working Mods
- Topic: Mercenary Manhunter [SHIP] [WEAPON]
- Replies: 17
- Views: 16771
Re: Mercenary Manhunter [SHIP] [WEAPON]
I did a run of this ship and everything was going really well until the flagship decided to start fires in everywhere that mattered :cry: It does feel like the anti-bio lasers are a bit on the OP side, maybe tone them down a bit, as once shields are down it's really easy and quick to kill all the c...
- Tue Jan 24, 2017 8:11 pm
- Forum: Working Mods
- Topic: Mercenary Manhunter [SHIP] [WEAPON]
- Replies: 17
- Views: 16771
Re: Mercenary Manhunter [SHIP] [WEAPON]
stylesrj wrote:I gotta give this ship a whirl for a video run at some point.
That would honestly make my day! I hope you don't mind me linking it in the main post if you do.

- Tue Jan 24, 2017 5:00 pm
- Forum: Working Mods
- Topic: Mercenary Manhunter [SHIP] [WEAPON]
- Replies: 17
- Views: 16771
Re: Mercenary Manhunter [SHIP] [WEAPON]
Looks a bit an Osprey: http://upload.wikimedia.org/wikipedia/commons/thumb/1/11/V22-Osprey.jpg/280px-V22-Osprey.jpg and my two ships are below yours :D I kind of had the ship from Luftrausers in mind while making it, but I can certainly see the resemblance. http://www.playstationtrophies.org/images...
- Tue Jan 24, 2017 4:56 pm
- Forum: Working Mods
- Topic: [Ship] Sukhoi T-50
- Replies: 15
- Views: 7868
Re: [Ship] Sukhoi T-50 [V3]
That's a very competent first mod :) Can't go far wrong with lasers, and the extra power bar in weapons is a nice touch. Also, 4 room medbay! I love it when people put that in - it just makes things more convenient. The only thing I would suggest would be expanding some of those 2x1 rooms into 2x2 r...