Search found 25 matches

by SentryJumper
Mon Feb 20, 2017 8:12 pm
Forum: Working Mods
Topic: [Ship] The Fake Slug
Replies: 7
Views: 6119

Re: [Ship] The Fake Slug

Nice! Doesn't look like it plays like anything I've seen before, which is always cool.
If the bomb is to take advantage of the view effect, does it have a lowered cooldown? Because otherwise it seems like it could be difficult to use to see anything.
by SentryJumper
Fri Feb 03, 2017 12:22 pm
Forum: Working Mods
Topic: Callisto (Mercenary Manhunter Type B) [SHIP] [WEAPON]
Replies: 2
Views: 2068

Re: Callisto (Mercenary Manhunter Type B) [SHIP] [WEAPON]

first and foremost, the file you uploaded is missing the ".ftl" extension. I mean is still is in the right format, so renaming it isn't a big deal, but ideally you want anybody to be able to place it directly from downloads into the mods folder and have it work. that aside, any reason you...
by SentryJumper
Thu Feb 02, 2017 12:25 pm
Forum: Working Mods
Topic: Callisto (Mercenary Manhunter Type B) [SHIP] [WEAPON]
Replies: 2
Views: 2068

Callisto (Mercenary Manhunter Type B) [SHIP] [WEAPON]

The credit for this idea goes largely to Gencool, as this is based on his balance suggestions for the Type A Ok, here's a thought; replace one laser with a High-Intensity BioBeam; the beam does 75 pers-damage with a 10 sec cooldown, but only has a length of, say, 2-4 pixels. Then the second laser ge...
by SentryJumper
Sun Jan 29, 2017 11:28 am
Forum: Working Mods
Topic: Mercenary Manhunter [SHIP] [WEAPON]
Replies: 17
Views: 9469

Re: Mercenary Manhunter [SHIP] [WEAPON]

Ok, here's a thought; replace one laser with a High-Intensity BioBeam; the beam does 75 pers-damage with a 10 sec cooldown, but only has a length of, say, 2-4 pixels. Then the second laser gets replaced with a Concussion Laser - this does 1 standard, 6 seconds stun, but only 15 pers damage. Ideally...
by SentryJumper
Wed Jan 25, 2017 5:13 pm
Forum: Working Mods
Topic: Mercenary Manhunter [SHIP] [WEAPON]
Replies: 17
Views: 9469

Re: Mercenary Manhunter [SHIP] [WEAPON]

75 personnel damage seems really high, especially considering it'l instantly hit all enemies in the same room - the Biobeam does 60 damage to a single target, assuming it can hit. Maybe drop it to 25 pers per shot, but with 3 shots? That way it's got a chance to kill a weak crew member in one volle...
by SentryJumper
Wed Jan 25, 2017 9:32 am
Forum: Working Mods
Topic: [Ship] Mikoyan MIG-31 FoxHound
Replies: 5
Views: 2148

Re: [Ship] Mikoyan MIG-31 FoxHound

This one looks nice - I'll have to give it a try later. How are the 6 weapon slots balanced? (what can't it do?)

Also, just a suggestion - given that your ships so far seem to be following a theme, it might be worth putting them in Type A, B and C slots so they can be loaded all at once.
by SentryJumper
Wed Jan 25, 2017 9:17 am
Forum: Working Mods
Topic: Mercenary Manhunter [SHIP] [WEAPON]
Replies: 17
Views: 9469

Re: Mercenary Manhunter [SHIP] [WEAPON]

I did a run of this ship and everything was going really well until the flagship decided to start fires in everywhere that mattered :cry: It does feel like the anti-bio lasers are a bit on the OP side, maybe tone them down a bit, as once shields are down it's really easy and quick to kill all the c...
by SentryJumper
Tue Jan 24, 2017 8:11 pm
Forum: Working Mods
Topic: Mercenary Manhunter [SHIP] [WEAPON]
Replies: 17
Views: 9469

Re: Mercenary Manhunter [SHIP] [WEAPON]

stylesrj wrote:I gotta give this ship a whirl for a video run at some point. :)


That would honestly make my day! I hope you don't mind me linking it in the main post if you do. :D
by SentryJumper
Tue Jan 24, 2017 5:00 pm
Forum: Working Mods
Topic: Mercenary Manhunter [SHIP] [WEAPON]
Replies: 17
Views: 9469

Re: Mercenary Manhunter [SHIP] [WEAPON]

Looks a bit an Osprey: http://upload.wikimedia.org/wikipedia/commons/thumb/1/11/V22-Osprey.jpg/280px-V22-Osprey.jpg and my two ships are below yours :D I kind of had the ship from Luftrausers in mind while making it, but I can certainly see the resemblance. http://www.playstationtrophies.org/images...
by SentryJumper
Tue Jan 24, 2017 4:56 pm
Forum: Working Mods
Topic: [Ship] Sukhoi T-50
Replies: 15
Views: 3950

Re: [Ship] Sukhoi T-50 [V3]

That's a very competent first mod :) Can't go far wrong with lasers, and the extra power bar in weapons is a nice touch. Also, 4 room medbay! I love it when people put that in - it just makes things more convenient. The only thing I would suggest would be expanding some of those 2x1 rooms into 2x2 r...