Search found 28 matches

by Lightwavers
Wed Oct 14, 2015 12:35 pm
Forum: Working Mods
Topic: Mod to Explore the Crystal Sector
Replies: 18
Views: 10193

Re: Mod to Explore the Crystal Sector

Good idea! I'll look into it. :)
by Lightwavers
Tue Oct 06, 2015 1:02 am
Forum: Working Mods
Topic: Mod to Explore the Crystal Sector
Replies: 18
Views: 10193

Re: Mod to Explore the Crystal Sector

I guess I could, but I don't know how to do that without making every exit beacon put you in the crystal sector.
by Lightwavers
Wed Sep 30, 2015 10:52 pm
Forum: Working Mods
Topic: Mod to Explore the Crystal Sector
Replies: 18
Views: 10193

Re: Mod to Explore the Crystal Sector

I've put up an advanced version of the mod, with help from RAD-82 in the questions section. :) This one allows you a chance to get to the crystal sector, but you will not always get there. You can get lucky and get a ton of valuable materials, or your ship can be completely destroyed by the RNG. Thi...
by Lightwavers
Sat Sep 26, 2015 5:35 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1279
Views: 596713

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I copy pasted all the events with numbers after them so they do not loop, but they are still not showing up. No errors are showing up in the error checker, it's just that the events related to the stealth ship never appear. Is there some sort of list that gives the format for what events should be l...
by Lightwavers
Sat Sep 26, 2015 5:42 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1279
Views: 596713

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

So I have been adding on to the mod I showed before. It works, except when I use the Stealth Ship its options either do not do anything, or warp me immediately to the crystal sector. Here is more code: <event name="START_GAME_EVENT"> <text>Start beacon wormhole variation mod.</text> <choic...
by Lightwavers
Fri Sep 25, 2015 12:48 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1279
Views: 596713

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I have removed the slash, but the same 6 errors still appear. I will match the errors with the code that it says is in error. I looked over it again, and I found another error. My eyes are bad... :( This error may have also been my fault, since I had to change so much around. In the eventList CAUTI...
by Lightwavers
Fri Sep 25, 2015 5:27 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1279
Views: 596713

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Now the selection of whether or not I want to investigate the wormhole appears, and if you click no, nothing happens. However, if I click yes, it just loads a random event from the game. Errors I am getting with the error checker: Referenced event or eventList does not exist. Referenced event or ev...
by Lightwavers
Fri Sep 25, 2015 2:08 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1279
Views: 596713

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

The mod now does not crash on start, but once I push continue, it just loads a normal event for the starting sector, and none of the XML I put in sees the light of day. Anyone know the cause? {stuff} This seems a bit different than when I last saw it. Anyways, I tried to fix what I found here. <eve...
by Lightwavers
Thu Sep 24, 2015 12:54 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1279
Views: 596713

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

The mod now does not crash on start, but once I push continue, it just loads a normal event for the starting sector, and none of the XML I put in sees the light of day. Anyone know the cause? {stuff} This seems a bit different than when I last saw it. Anyways, I tried to fix what I found here. <eve...
by Lightwavers
Thu Sep 24, 2015 3:28 am
Forum: Mod Development
Topic: Making Custom Events?
Replies: 6
Views: 3953

Re: Making Custom Events?

I so wish there was a tutorial on making events. I especially wish I knew what the error on line #, column # is referring to in slipstream, since the line/column it indicates is never where the broken code is. Anyways, if anyone finds one, please post it here! :)