Search found 16 matches

by BFrizzleFoShizzle
Mon Jun 24, 2019 9:15 am
Forum: Working Mods
Topic: FTL Developer Console
Replies: 4
Views: 1461

FTL Developer Console

Hey all. Did you know FTL has a developer console? Probably not, since it's hard-coded as being disabled in FTL's code. This "mod" re-enables it. Currently, it's only compatible with the windows 1.6.9 steam release of the game. I'm happy to port it to other releases if anyone wants that. H...
by BFrizzleFoShizzle
Fri May 26, 2017 5:53 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 20990

Re: Hard-coded FTL Modding

@CapnCrinklepants ChaiScript doesn't have anything built-in for HTTP requests. I also don't plan on adding them to my mod. I'm trying to keep modders' scripts as sandboxed as possible, so that modders cannot create "malicious" mods. If you wanted to use HTTP requests in your mod, you'd be ...
by BFrizzleFoShizzle
Tue May 23, 2017 10:08 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 20990

Re: Hard-coded FTL Modding

@Narn and anyone else My project is still going ahead. I put it on hold for the past couple of weeks to see how overdrive would work out, since JLPH seemed pretty passionate about his project, but that seems to have come to an end. My project should be legal/not violating IP. If anyone wants me to g...
by BFrizzleFoShizzle
Sat Apr 29, 2017 10:03 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 20990

Re: Hard-coded FTL Modding

I actually released a mod 2 years ago removing player ship limits (http://subsetgames.com/forum/viewtopic.php?t=27852), so that's already done. I haven't looked at augmentations yet, but I'm sure it wouldn't be too hard to add an interface for them. The whole point of this is that modders will not b...
by BFrizzleFoShizzle
Sat Apr 29, 2017 3:53 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 20990

Re: Hard-coded FTL Modding

I can pretty much do all the assembly/reverse engeering myself, since I have heaps of experience with that. I'm also more than happy to teach people how to disassemble/reverse engineer the game if they want to help with that. How far along is Overdrive? Writing this scriptable API for FTL would defi...
by BFrizzleFoShizzle
Thu Apr 27, 2017 7:36 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 20990

Re: Hard-coded FTL Modding

I might as well answer some questions while I'm around. I'm not OP, but I know plenty about this stuff. First of all, do you have any clue if this'll work on all three operating systems? ... Would a mod made for one work on all? This method works on all operating systems, but you pretty much have to...
by BFrizzleFoShizzle
Thu Apr 27, 2017 6:24 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 20990

Re: Hard-coded FTL Modding

So, someone flicked me a message and lead me to this post, and I figured I should leave a message. A while back, I was working on writing a scripting API for FTL (https://github.com/BFrizzleFoShizzle/FTLAPI) that would have allowed modders to easily modify "hard-coded" features using a pro...
by BFrizzleFoShizzle
Fri Oct 16, 2015 10:13 am
Forum: Mod Development
Topic: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)
Replies: 12
Views: 8378

Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

It's been just over a month since my last post, so I thought I'd show you guys where I'm at. I've been working on improving the hooks (which are used to inject code into FTL's methods in memory), which took some solid effort. The new hooks I wrote automate a lot of work I had to do myself, so that s...
by BFrizzleFoShizzle
Wed Sep 09, 2015 12:27 am
Forum: Mod Development
Topic: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)
Replies: 12
Views: 8378

Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

Set the Git repo up.
https://github.com/BrydenFrizzell/FTLAPI
I guess I'll have to make some documentation at some point, maybe a wiki?
I also made a quick vid of the example script from the repo running in FTL:
https://www.youtube.com/watch?v=ilr7y2gLtvI
by BFrizzleFoShizzle
Tue Sep 08, 2015 10:16 am
Forum: Mod Development
Topic: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)
Replies: 12
Views: 8378

Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

So, I've looked into things a bit further. I think I've decided on the "ChaiScript" scripting language, since it's simple to use (somewhat ECMAScript-inspired) and super easy to integrate C++ code with. As far as others helping, I mostly need people to write and test wrapper classes for th...