Search found 6 matches

by earlyraven
Tue Jul 21, 2015 3:54 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 211
Views: 731646

Re: Master Mod List - Advanced Edition

Hi, could you add my mod to the list (under game balance section)?
[MOD][AE] Custom Repeated Fleet Delay [Game Balance]

Thanks.
by earlyraven
Sun Jul 19, 2015 4:24 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 398270

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Question: Can I make a certain event happen on planets that the game puts the <store> tag on? If so, how? Context: I'm working on a Super Store mod that basically lets you buy anything by using a choice based menu system. I currently have it set to open at start beacon events (but this is not how I ...
by earlyraven
Fri Jul 17, 2015 3:09 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 398270

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

What would really help my testing is a quick way to open the sector choice window to jump to a new sector (tried calling EXIT_LIST but that didn't help... just gave an event that can happen at exit) Good thinking! But... hmmmm. I am not so sure if that can even be done! 0_0 I mean... as far as i kn...
by earlyraven
Fri Jul 17, 2015 2:18 pm
Forum: Working Mods
Topic: [MOD][AE] Custom Repeated Fleet Delay [Game Balance]
Replies: 2
Views: 17561

[MOD][AE] Custom Repeated Fleet Delay [Game Balance]

Greetings FTL players and mod-seekers! This is my first FTL mod, so please go easy on me. Download Link: Custom Repeated Fleet Delay-v1.3.2.doc3 Direct Download: Custom Repeated Fleet Delay-v1.3.2.doc3 http://oi58.tinypic.com/oa2cro.jpg Summary: This is a very simple mod that will repeatedly cause ...
by earlyraven
Wed Jul 15, 2015 10:56 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 398270

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Thank for the prompt reply. RESOLVED... the culprit was a missing <choice> start tag. PS. I tried your MTE 1.2 CCP.zip but other than giving me free upgrades and crew I'm not sure how it helps. I guess I just don't know how to use it. What would really help my testing is a quick way to open the sect...
by earlyraven
Wed Jul 15, 2015 7:07 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 398270

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

UPDATE: Self-resolved: My issue was with a missing <choice> start tag... and possibly misplaced <text> element. Corrected code follows: <event name="START_BEACON_ENGI"> <text load="START_BEACON_ENGI"/> <choice hidden="true"> <text>Select this to NOT use Custom Repeated ...