Search found 68 matches
- Sun Apr 13, 2014 9:33 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5167373
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
I can confirm the hang up when you jump. I have all mods from this pack enabled in right order. Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship) I will try the new versi...
- Sun Apr 13, 2014 9:21 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5167373
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
I can confirm the hang up when you jump. I have all mods from this pack enabled in right order. Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship) I will try the new versi...
- Thu Sep 19, 2013 1:45 pm
- Forum: Working Mods
- Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
- Replies: 85
- Views: 200057
Re: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle System
Doesn't look like the author is planning to update this again, so I'll post this file here. Rename it to .ftl in order to use it as usual. This is the same mod, but with asteroids added back (as the bug with 5 shields is supposed to be fixed by now), and two visual bugs fixed - the system upgrade mo...
- Fri Oct 05, 2012 5:26 am
- Forum: Technical Support and Bugs
- Topic: [BUG] A Bazillion bugs in blueprint.xml
- Replies: 11
- Views: 9006
Re: [BUG] A Bazillion bugs in blueprint.xml
Well, I disagree, lets leave it at that. I just had same problem with Artemis (great game btw!) that also parsed XML without being strict, while i was making an editor for that game, and since i used .net, it was strict, and i couldnt parse anything that came from mission makers because like every s...
- Thu Oct 04, 2012 8:17 pm
- Forum: Tips, Strategy & Guides
- Topic: Defeating the boss with Engi ship type A & this setup
- Replies: 12
- Views: 13088
Re: Defeating the boss with Engi ship type A & this setup
I'd recommend completely different tactics in the next playthroughs: * Do not upgrade O2, Med, Helm, Sensors, Doors. Ever. You can do without them, and better keep scrap to buy a good Aug or Weapon, and upgrade more essential systems. * Upgrade engines over 20% evasion last (after you got full react...
- Thu Oct 04, 2012 8:13 pm
- Forum: Technical Support and Bugs
- Topic: [BUG] A Bazillion bugs in blueprint.xml
- Replies: 11
- Views: 9006
Re: [BUG] A Bazillion bugs in blueprint.xml
I had some experience with XML format and this is a wierd format, because it has, for some reason, zealous parsers that will not parse it even if it is parseable (for example, nothing prevents parsing <!----- ---> but since it violates schema, parser will spit error and stop instead of continuing). ...
- Wed Oct 03, 2012 7:13 pm
- Forum: Discussion
- Topic: What does the "MFK" in the Rebel crest stand for?
- Replies: 43
- Views: 37652
Re: What does the "MFK" in the Rebel crest stand for?
Isnt it a reference to some computer game? I thought it stands for something like Murder,..., Kill?
- Tue Oct 02, 2012 1:43 pm
- Forum: Tips, Strategy & Guides
- Topic: I feel like this game has too much correct play.
- Replies: 18
- Views: 15988
Re: I feel like this game has too much correct play.
Mantis escape pod can give you either mantis or human crew member! But yes unfortunately some game events have bad and good choices, which means that you always know what to chosoe after you did it once. For example, its always the blue wire. Also, its always better to communicate to the unknown spe...
- Tue Oct 02, 2012 1:37 pm
- Forum: Discussion
- Topic: Federation Cruiser B Unlock
- Replies: 4
- Views: 5855
Re: Federation Cruiser B Unlock
I did this achievement without even specifically trying. But yeah playing on easy helps. You only need to beat S4 to get the achievement, and on easy you hardly get many 3 shielded enemies by then, so your starting weaponry takes you through just fine. Getting the artillery to 30s cooldown also help...
- Tue Oct 02, 2012 1:07 pm
- Forum: Mod Development
- Topic: How to distribute game assets... without distributing them!
- Replies: 9
- Views: 8523
Re: How to distribute game assets... without distributing th
I'm not promoting, i'm offering a solution to a problem that has no other solution that I can think of: how to allow delivery of modified game assets from modmaker to enduser, wihout actually distributing the assets themselves. What i mean by mathematically equal is this: We have asset A. We changed...