Search found 38 matches
- Fri Nov 27, 2015 8:21 pm
- Forum: Mod Development
- Topic: [Tool] FTL Error Checker
- Replies: 80
- Views: 44595
Re: [Tool] FTL Error Checker
EDIT: I used the wrong argument. It's <fleet>battle</fleet>, not <fleet>both</fleet>. A quick bug for v0.2 alpha: events.xml (code) <event name="TEST_TEST"> <fleet>both</fleet> <text>test</text> <choice> <text>test</text> <event/> </choice> </event> Those aren't the actual names/text item...
- Mon Nov 23, 2015 1:42 am
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1269
- Views: 407955
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Thanks for your feedback. I'm just going to stick with upgrading the omnipresent systems (piloting, engines, reactor).
Also, can I make the PDS environment attack both the player and enemy ship? (This would be used with the <fleet>battle</fleet> tag.)
Also, can I make the PDS environment attack both the player and enemy ship? (This would be used with the <fleet>battle</fleet> tag.)
- Sun Nov 22, 2015 8:41 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1269
- Views: 407955
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Take in this chunk of example code: <eventList name="TEST_EVENT_LIST"> <event> <text>Here's a reactor upgrade!</text> <upgrade system="reactor" amount="1"/> </event> <event> <text>Here's an engine upgrade!</text> <upgrade system="engines" amount="1"/...
- Sun Jul 19, 2015 3:53 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1269
- Views: 407955
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
@earlyraven: If I understand correctly, you are trying to put a thing before the <store/> tag in each of the store events (similar to CE). However, you would have to go into each of the events and edit them directly (using SMM's 1.2 tags for partial compatibility).
- Tue Jul 07, 2015 1:12 pm
- Forum: Mod Development
- Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
- Replies: 665
- Views: 357611
Re: [Tool] Superluminal 2.1.2
@Cem: Does any part of the ship appear in the game?
- Mon Jul 06, 2015 5:48 pm
- Forum: Mod Development
- Topic: Modding Reference Links [Modding Guides, Tools & Tutorials]
- Replies: 29
- Views: 65242
Re: Modding Reference Links [Modding Guides, Tools & Tutorials]
I have something to add for Guides and Tutorials:
Ship Colors and Symbols: viewtopic.php?f=12&t=27562
Ship Colors and Symbols: viewtopic.php?f=12&t=27562
- Mon Jul 06, 2015 5:44 pm
- Forum: Mod Development
- Topic: Ship Colors and Symbols
- Replies: 0
- Views: 1947
Ship Colors and Symbols
I have cut the Rebel and Pirate symbols out in case anyone needs them for their mod. I also added the HTML codes for almost all of the ship colors. FTL Black (LInes): 0b161d FTL Pink (Glows): ffaaba FTL White (Cloak Lines): c6c6c6 FTL Blue (Cloak Glow): 23849c FTL Grey (Floor Image): 64696f FTL Blue...
- Sat Jul 04, 2015 4:54 am
- Forum: Working Mods
- Topic: Master Mod List - Advanced Edition
- Replies: 211
- Views: 740279
- Sat Jul 04, 2015 4:43 am
- Forum: Working Mods
- Topic: [SHIP] [AE] The Beetle
- Replies: 1
- Views: 9152
[SHIP] [AE] The Beetle
http://i60.tinypic.com/s4m42s.png http://i61.tinypic.com/2mg8fex.png This Mantis ship is designed to blend into the surface of planets and hide as it kills enemy crews. This ship replaces the Mantis A. It has a 4-man teleporter, but only 4 crew members. This means that you can't fully utilize the t...
- Sat Jul 04, 2015 12:55 am
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1269
- Views: 407955
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
The problem I had is that when I had the <fleet> tag at the end of the event (after the choice), the Rebel fleet never appeared. Also, I thought that there was a thing for having both fleets at once, but it wasn't used in-game.