Search found 608 matches

by mr_easy_money
Tue May 21, 2019 9:09 pm
Forum: Working Mods
Topic: Graphical Glitches Help
Replies: 2
Views: 32

Re: Graphical Glitches Help

So for some odd reason the mods lately have been doing this to the main menu screen as well as putting some textures slightly off to their original positions. I can't speak for the stuck cursor, but the main menu glitch is because FTL 1.6.9 changed the loading bar image for the main menu, presumabl...
by mr_easy_money
Mon May 20, 2019 9:20 am
Forum: Mod Development
Topic: Replacing The Start Event
Replies: 6
Views: 89

Re: Replacing The Start Event

I've done something very crudely, and set the SECTOR_DEFAULT to unique, so it only appears once. I'm sorry, but I don't get what you mean by this...? The STANDARD_SPACE sector only appears once anyway, it's the starting sector. Making it unique won't change anything because it's not in any sector l...
by mr_easy_money
Mon May 20, 2019 7:22 am
Forum: Mod Development
Topic: Replacing The Start Event
Replies: 6
Views: 89

Re: Replacing The Start Event

My code is this for anyone else having trouble. Feel free to adapt it for whatever you're doing. <event name="START_BEACON"> <text>Welcome to the Bounty Hunters mod by TeamEXAngus! This mod adds unique ships, characters, and stories to the world of FTL. Pick a story to begin.</text> <choi...
by mr_easy_money
Sun May 19, 2019 6:34 pm
Forum: Mod Development
Topic: Replacing The Start Event
Replies: 6
Views: 89

Re: Replacing The Start Event

Hi, I'm trying to replace the start event to add my own story to the game, however I cannot get a second text box to generate. Could anyone tell me how to get it to work? the problem is that by default, START_GAME only gives the text for the first event of the game (and the second tip paragraph is ...
by mr_easy_money
Mon May 13, 2019 3:47 am
Forum: Mod Development
Topic: Talking about Mods and Modders
Replies: 6
Views: 933

Re: Talking about Mods and Modders

Couldn't find a way to PM you, added you as a friend but still when I enter your profile I don't see a send PM option under contact. Could be I'm being stupid, but in case I'm not, nah you're not being stupid. it's just a thing with the system here that requires 10 posts for you to send PMs, probab...
by mr_easy_money
Thu Apr 04, 2019 5:29 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 186
Views: 101601

Re: [OVERHAUL] Arsenal+ English Translation

Hi! Wow, I just discovered this mod and it is absolutely amazing. Seeing as this mod is still actively maintained, I figured I'd throw out a request to incorporate the Shiny UI overhaul (https://subsetgames.com/forum/viewtopic.php?t=25839) to the mod, which is by far the best UI I've found. Sorry f...
by mr_easy_money
Fri Mar 29, 2019 7:03 am
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 746
Views: 1064206

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

the problem seems to occur once I unzip it and rezip it , and rename to .ftl again. it's a file structure issue the file structure that's needed is: mod.ftl -> data -> blueprints.xml.append your file structure instead looks like: mod.ftl -> mod -> data -> blueprints.xml.append when rezipping, you s...
by mr_easy_money
Thu Mar 28, 2019 6:45 am
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 746
Views: 1064206

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

Hey, thanks a ton! hey, no problem. if you have questions about literally anything related to modding, don't be afraid to ask :) Your mod definitely works, of course. And I think I found some clue as to why mine doesn't (though I can't quite make sense of it since both yours and my mod's structure ...
by mr_easy_money
Wed Mar 27, 2019 9:03 pm
Forum: Working Mods
Topic: I'm an idiot, please help
Replies: 2
Views: 869

Re: I'm an idiot, please help

I have installed several ship mods, but I am only able to use the ones normally present within the game. I have installed weapon mods and captain's edition. Please help. EDIT: It seems the mod manager was the problem: when I close slipstream, all mods become deselected. how do I keep them toggled? ...
by mr_easy_money
Wed Mar 27, 2019 8:24 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 460
Views: 272919

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

(this is a necro isnt it) I have an issue. https://imgur.com/DwFnnHl yep this is a necro :roll: the previous reply had the same problem and the answer is in another previous reply This editor was last updated January 2013. Its author hasn't been on the forum since May 2013. FTL:Advanced Edition int...