Search found 13 matches

by knoedel
Thu Jun 08, 2017 2:38 pm
Forum: Mod Development
Topic: xml names of items
Replies: 5
Views: 3350

Re: xml names of items

thank you that helped me!

But what do These "DE_" and "BA_" in Captions Ediotion mean?
by knoedel
Tue Jun 06, 2017 9:53 pm
Forum: Mod Development
Topic: xml names of items
Replies: 5
Views: 3350

Re: xml names of items

yes i know, but it would takes much houres to get them and i wouldn't be sure to get all.just looking for someone having a list of all XML names. this coul'd make modding new ships for beginners much more easy!!
by knoedel
Tue Jun 06, 2017 8:01 pm
Forum: Mod Development
Topic: xml names of items
Replies: 5
Views: 3350

xml names of items

hey i want to create some own ships and know how to do this but.. is there any list of xml names for ALL wepoints drones augements and artillery for advanced Edition and CE? cant find them all of my own. for example <aug name="NANO_MEDBAY" /> also looking for those wepoints/drones xml name...
by knoedel
Tue Oct 06, 2015 6:56 am
Forum: Working Mods
Topic: Mod to Explore the Crystal Sector
Replies: 18
Views: 10429

Re: Mod to Explore the Crystal Sector

i understand.
maybe you could do it like this:

The Event at start beacon is, that you get a quest.

When you reach this questpoint at the first sector, you find the wormhole.

And now go on like you allrdy have.
by knoedel
Mon Oct 05, 2015 12:35 pm
Forum: Working Mods
Topic: Mod to Explore the Crystal Sector
Replies: 18
Views: 10429

Re: Mod to Explore the Crystal Sector

hi, i was looking for this mod a Long time,

but can't you mod it so , that you enter the hidden sector at the end or in the middle of the first sector like in the original way and not at start?
by knoedel
Mon Oct 05, 2015 10:10 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6623
Views: 4787494

Re: FTL Captain's Edition 1.28d/Inf 1.28/EL 1.28

Is there a way to mod ftl in a way, that you will have 100% the rock home world in a run to get to the Crystal sector?
by knoedel
Thu Oct 01, 2015 6:35 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6623
Views: 4787494

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

ok, i found a way at my own. i Chance the artillery in the artillery Crash fix <mod:findName type="shipBlueprint" name="PLAYER_SHIP_MANTIS_2"> <mod:findLike type="systemList"> <mod:findLike type="artillery"> <mod:setAttributes start="true" /> <mod:se...
by knoedel
Thu Oct 01, 2015 5:38 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6623
Views: 4787494

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

I have a Problem with my ship artillery.
If I buy artillery in shop or start with artillery Crash fix for having it at start, I get the wrong artillery with some ships.
For example with mantis cruiser b there should be the Sha'k Internal Teleporter, but instead I got Kaz'trt Light Burst Artillery .
by knoedel
Fri Sep 25, 2015 1:17 pm
Forum: Working Mods
Topic: System level
Replies: 2
Views: 2707

System level

Hi,

I am looking for a working mod to raise the max of the ship Systems.
for example: 5 shield bubbles, longer cloaking, higher engines,...

I know there was such a mod, but this one didn't work with my other mods.
by knoedel
Wed Jun 24, 2015 6:06 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6623
Views: 4787494

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

ok, and what are this new ways in detail? i was in a rock sector and talked to my crystal crewman at an empty bacon. he said that in this sector there is a portal to his home sector. but i haven't found it.