Search found 490 matches

by Mr. Mister
Sat Feb 02, 2019 5:58 pm
Forum: Working Mods
Topic: [Pilots] Lost Pilots - Now with Fancy Suits™
Replies: 13
Views: 19866

Re: [Pilots] Lost Pilots - Big update! <3

Bug report: On final mission, if at the start of the second part a mech of yours is randomly placed by the game next to Aisa, she'll attack it with her ability.
by Mr. Mister
Sun Dec 30, 2018 12:44 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 191
Views: 139426

Re: [OVERHAUL] Arsenal+ English Translation

An encounter that I assume was supposed to spawn an enemy drone-based ship didn't spawn anything. I read through the event text quickly and only realized something was wrong afterwards, so I don't remember the text that well for you to Ctrl+f. A key word present in the event text was "silhouett...
by Mr. Mister
Sun Aug 06, 2017 2:37 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3647778

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Yo, it seems this pirate ship (from the NEBULA_PIRATE_SMUGGLE event I think, but I might be wrong) presents a standard-fight-then-kill-the-crew story that only makes sense for rebel ships. http://i.imgur.com/pwXiFKq.png Also, are empty sector-exit beacons supposed to not give you the standard empty ...
by Mr. Mister
Tue Apr 11, 2017 7:43 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3647778

Re: FTL Captain's Edition 1.299/Inf 1.299b/EL 1.299b

Yeah, I kinda got dragged from a CE-esque mod for one game to another; currently I'm in the internal testing team of Pitch Black Dungeon for Darkest Dungeon. Hey slowy, glad to see you too. I saw you finally made Insurrection into what you wanted, and hey, it looks hella cool - congrats! I also real...
by Mr. Mister
Tue Apr 11, 2017 10:21 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3647778

Re: FTL Captain's Edition 1.299/Inf 1.299b/EL 1.299b

Yo sleepy, long time no see. Still holding the fort, eh? I recently got the munchies for some FTL, so I guessed I should stop by and say hi on my way to reinstalling the mods. I see some big changes since last time I played, as well as surely many unseen and small but numerically significant fixes. ...
by Mr. Mister
Mon Sep 07, 2015 8:21 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 355692

Re: sM Polish Kit: Insurrection v1.1 [CE Support + Modules]

That looks more like a Gauss/Coil thinguie than a Rail one though. Nice design regardless.
by Mr. Mister
Fri Mar 13, 2015 3:51 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 355692

Re: The sM Polish Kit 1.32 for AE [CE Support + Modules]

Don't worry slowie, take it easy. Even if I no longer play FTL on a regular basis, I do still fire it up three to five times a month, and your mod is still my preferred take on it - so keep your spirits up whenever you can, and know that I'll always re-download your latest version every time I feel ...
by Mr. Mister
Fri Dec 26, 2014 10:33 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3647778

Re: FTL Captain's Edition 1.268/Inf 1.267/EL 1.266

It would indeed be smart to change the artillery disclaimer to, say, "If you save and quit, you'll need to load the mod at goo.gl/BE02it in order to reload that save (you can disable it before a new game)".
by Mr. Mister
Fri Dec 26, 2014 10:17 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 355692

Re: The sM Polish Kit 1.32 for AE [CE Support + Modules]

Thanks for your work. I might not boot up FTL as much as I used to (I go on seasons or something like that), but be sure that every time I do, I check for updates on sMPK, and I always will, you champ. Mod order shouldn't be an issue, but I too will look into it regardless. Maybe I was just imaginin...
by Mr. Mister
Thu Dec 25, 2014 1:49 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 355692

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

Something wierd's going on with the Scythe Beam. Whenever I find an enemy with it, it doesn't seem to exhibit its shield piercing capabilities - one layer is enough for me to block it completely. However, I've looked at the files and there doesn't seem to be anything wrong. I've even tested both the...