Search found 532 matches
- Thu May 14, 2015 5:30 pm
- Forum: Working Mods
- Topic: [SHIP] Kestrel Rebuilt
- Replies: 9
- Views: 22703
Re: [SHIP] Kestrel Rebuilt
Hmm... I'm not entirely certain a ship with 3 asymmetrically arranged engines would fly very well. That ship would be turning right all the time, as there are two engines in the Rebel portion. It really is a jumble of mismatched parts, though... That's right! :D It's a Big mess But where did you se...
- Wed Mar 18, 2015 10:04 am
- Forum: Mod Development
- Topic: Operation: Clonebay
- Replies: 52
- Views: 73412
Re: Operation: Clonebay
WhiteWeasel wrote:Can you make custom races with this?
I would expect so, yes.
- Thu Mar 05, 2015 6:39 pm
- Forum: Working Mods
- Topic: The Federation Strikes Back 0.2 (alpha)
- Replies: 70
- Views: 95202
Re: The Federation Strikes Back 0.2 (alpha)
stylesrj wrote:dalolorn wrote:Why Vrachos IV?
It's the home of the Rockmen.
Yeah, but... how does that have anything to do with-- Oh.

- Thu Mar 05, 2015 9:35 am
- Forum: Working Mods
- Topic: The Federation Strikes Back 0.2 (alpha)
- Replies: 70
- Views: 95202
Re: The Federation Strikes Back 0.2 (alpha)
Uh, this thing is pretty much dead. Why bother? :? Either Awesome Warlord has been living on Vrachos IV for the past year or it's a Spambot. Regardless, look the other way and don't make eye contact :lol: Judging from his previous posts, it's either one hell of a clever spambot or he's been living ...
- Mon Mar 02, 2015 10:57 am
- Forum: Working Mods
- Topic: The Federation Strikes Back 0.2 (alpha)
- Replies: 70
- Views: 95202
Re: The Federation Strikes Back 0.2 (alpha)
I will now bug check and upload debugged versions of ONLY THE BUGGED THING , therefore people still need to download your file. :D I may also edit those things to have PROPER WEAPON MOUNTS (all your ship's weapon mounts are mirrored from the way they need to be) Uh, this thing is pretty much dead. ...
- Fri Feb 20, 2015 12:58 pm
- Forum: Mod Development
- Topic: [MOD][WIP]The Arcadian War - Collaboration Mod
- Replies: 191
- Views: 266929
Re: [MOD][WIP]The Arcadian War - Collaboration Mod
So i've been kinda toying with an idea for a new Augment and i thought i'd share it here since you're in the process of making this mod so it could potentially be added if folks like it. Name: Armory Effect: x1.5 Damage in Combat Not Stackable with Mantis Bonus +15 Health Cost: 50 Scrap Type: Passi...
- Wed Jan 07, 2015 2:38 pm
- Forum: Working Mods
- Topic: [MOD] Stations Job 1.21
- Replies: 299
- Views: 501908
Re: [MOD][WIP] Stations Job
Yeah, it's white. I like it. 

- Mon Dec 29, 2014 3:31 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6590
- Views: 8310808
Re: FTL Captain's Edition 1.269/Inf 1.267/EL 1.266
idk why but I do feel quite disappointed about this. I did put some assets in this mod but I do not really care if people rip off my stuff (I do put a my signature on each ship I made secretly. So even if they claim they made it, I still have the fact it has my signature on it) Also what happened t...
- Mon Dec 15, 2014 1:43 pm
- Forum: Mod Development
- Topic: Star Trek: FTL
- Replies: 52
- Views: 76338
Re: Star Trek: FTL
I figure Mantis for Klingons because they are both a predator race, and Klingons may be a bit tougher than humans but where they shine is more their strength and combat prowess. Crystal for Tholians because both are an ancient race you don't see very often. They're strikingly different in many ways...
- Mon Dec 15, 2014 1:40 pm
- Forum: Mod Development
- Topic: Is there a way to multiply HP/damage by 5?
- Replies: 6
- Views: 11184
Re: Is there a way to multiply HP/damage by 5?
Thanks! But augmentations? You can't alter those apart from making the plating/casing have a higher/lower chance to absorb the damage from a hit. Is there perhaps a way to remove the augmentations and replace them with new augmentations that do what I want? No. Augments are hardcoded into the game ...