Search found 66 matches
- Fri Sep 13, 2019 7:26 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5166070
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Welp. I was making good progress on winning with every ship on Hard from a clean save. My first run in the Rock C was proving to be an absolute blinder, successfully decrewing almost every enemy ship and managing to reach the Crystal sector, unlocking the Crystal A. Then we had a brownout. And when ...
- Thu Jun 14, 2018 4:36 am
- Forum: Working Mods
- Topic: [Squad] Sentient Weapons v1.1.1 (Snow-bots)
- Replies: 6
- Views: 14699
Re: [Squad] Sentient Weapons v1.0.1 (Snow-bots)
This mod doesn't seem to want to work. I tried uninstalling and re-installing with the latest version of the mod loader and it made no difference.


- Wed May 02, 2018 8:13 am
- Forum: Working Mods
- Topic: [Enemies] More Bosses v1.4.4 (NOT updated for ITB 1.2)
- Replies: 26
- Views: 43666
Re: [Enemies] More Bosses
Mission balance lives and dies on how many building-threatening hostiles you have to deal with on any given turn, so if the Blobber Leader battle has fewer spawns than normal, I for one am entirely willing to give it a try. I'll install this and let you guys know how it goes. Might be a while though...
- Wed May 02, 2018 8:05 am
- Forum: Working Mods
- Topic: [Pilot] Ice Queen
- Replies: 2
- Views: 11054
Re: [Pilot] Ice Queen
Having experimented with this pilot, I've come to the conclusion that she functions surprisingly well. At first I thought her ability would be _incredibly_ overpowered, but whilst it definitely is exceptionally useful in certain situations, Harold still beats her out in my opinion, which instead put...
- Sat Apr 28, 2018 5:52 pm
- Forum: Working Mods
- Topic: [Squad] Freezing Inferno
- Replies: 18
- Views: 37788
Re: [Squad] Freezing Inferno
Wow. I'm actually really impressed by how far you've come, Neo. You've gone to an exceptional amount of effort refining this squad and at this point it just feels "right". Now, obviously the biggest changes since my last review were in reducing the Frostfire Mech's movement and correspondi...
- Fri Apr 27, 2018 6:28 am
- Forum: Working Mods
- Topic: [Squad] Riptide V1.0.3
- Replies: 14
- Views: 26508
Re: [Squad] Riptide
This squad feels balanced and nice to play, and is easily the closest in feeling to the eight "vanilla" squads of any mod squad so far. Its weapons are potent without being overbearing (especially as part of using them to their fullest possible potential involves damaging yourself in the p...
- Fri Apr 27, 2018 5:57 am
- Forum: Working Mods
- Topic: [Squad] BioResearchers
- Replies: 11
- Views: 23322
Re: [Squad] BioResearchers
Okay, let's see... This is a very unique and interesting squad, with a curious, eccentric suite of weapons that work quite well together both thematically and in terms of gameplay. In an odd way, they're almost the opposite of the pre-rebalance Archive Armors, as they start off quite strong (as mind...
- Mon Apr 23, 2018 5:16 am
- Forum: Working Mods
- Topic: [Mission] Lost Missions
- Replies: 6
- Views: 18528
Re: [Mission] Lost Missions
https://i.imgur.com/UVCGv4b.png Clearly what's happening here is that this mission is a 2-star objective, but the game is then randomly choosing a "side" objective to add to it, which could be either a 1-grid objective or a 1-star objective. Thing is, I really don't think any missions sho...
- Fri Apr 20, 2018 11:06 am
- Forum: Working Mods
- Topic: [Squad] Collateral
- Replies: 8
- Views: 17528
Re: [Squad] Collateral
Another issue - the +1 damage upgrade on the Charging Shot doesn't do anything.
- Thu Apr 19, 2018 11:38 am
- Forum: Working Mods
- Topic: [Squad] Collateral
- Replies: 8
- Views: 17528
Re: [Squad] Collateral
There's a rather odd bug with this squad where if you take the Enhancing Mech into the test room, you can increase its damage as much as you want and it won't reset when you go into the next mission (whereas completing a mission does reset it).