Search found 21 matches
- Sun Jan 15, 2017 9:54 am
- Forum: Working Mods
- Topic: [Ship] GTX 1080
- Replies: 4
- Views: 12178
Re: [Ship] GTX 1080
Alright, I'll do that. Thanks!
- Sun Jan 15, 2017 4:40 am
- Forum: Working Mods
- Topic: [Ship] GTX 1080
- Replies: 4
- Views: 12178
[Ship] GTX 1080
After getting a new graphics card for Christmas, I decided to commemorate the moment by making a mod for FTL based on it. It features a custom GTX 1080-designed ship and a custom weapon similar to the Burst Laser II, but with a twist. It is a little challenging at first, but I did my best to balance...
- Sat Dec 31, 2016 4:58 am
- Forum: Mod Development
- Topic: Designers of the modding community, help!
- Replies: 1
- Views: 1825
Designers of the modding community, help!
How do you guys make your custom ship glows and cloak images? What programs do you use? For cloaks, I use gimp, and I use these steps. It produces a mediocre result; Open the ship image Layer -> Layer Size -> increase numbers by 20 Image -> Fit Canvas to Layers Filter -> Edge Detect -> Laplace Press...
- Mon Oct 12, 2015 11:44 pm
- Forum: Mod Development
- Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
- Replies: 670
- Views: 535602
Re: [Tool] Superluminal 2.1.2
I'm having a problem with images :?: How come when i go into the images and try to load a shield, it works fine, but when I generate a floor image, it doesn't work? Vice Versa if i try to generate a floor first, I can't load any other images Note: I don't have any problems with the ship image I'm lo...
- Sat Feb 28, 2015 8:21 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 681268
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
I'm trying to make some custom weapons for a mod and I've finished the code and stuff, but when i try to patch it SMM gives me this: Patching failed: org.jdom2.JDOMException: While processing "Engi Weapons.ftl:data/animations.xml.append (wrapped)", strict parsing failed, then sloppy parsin...
- Sat Feb 28, 2015 4:23 am
- Forum: Mod Development
- Topic: Beam colors
- Replies: 1
- Views: 2082
Beam colors
I think I found something: <weaponBlueprint name="BEAM_BIO"> <type>BEAM</type> <tip>tip_crew_beam</tip> <title>Anti-Bio Beam</title> <short>Anti-Bio Beam</short> <desc>This terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crewmembers.</desc...
- Sat Feb 21, 2015 11:23 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 681268
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Do I just edit all four? That's what I was talking about for the gif thing, as the projectile flies, it will quickly switch through the four frames so that it's not one still image, even though they fly too fast for most to notice. Also for the life of me I can't figure out how to get my beam weapo...
- Sat Feb 21, 2015 6:21 pm
- Forum: Mod Development
- Topic: [Tool, kindof]References for modding
- Replies: 2
- Views: 2132
- Sat Feb 21, 2015 6:17 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 681268
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
How do I add a custom projectile sprite to my weapon? If you already know how to make a projectile animation, ignore this part: Ok, so, for example, if you want to make a gun that shoots a nyan cat, you would take a picture of nyan cat off of the internet, scale it down to a normal projectile size ...
- Sat Feb 21, 2015 4:16 am
- Forum: Mod Development
- Topic: [Tool, kindof]References for modding
- Replies: 2
- Views: 2132
[Tool, kindof]References for modding
I have noticed that the two biggest things in the mods section is how to make ships and how to make weapons. Could modders please post here some of your secrets of modding like how to make drones, augments, crew, or other things so that people don't have to spend more time on google than superlumina...