
Search found 15 matches
- Fri Jul 17, 2015 4:56 pm
- Forum: Working Mods
- Topic: FTL AE 20 ships
- Replies: 19
- Views: 34230
Re: Pliou new ships for FTL Advanced Edition
Holy crap these are all extremely well built they actually look like they belong in ftl except for the magma planet but its still cool none the less thank you for your donation to our community. 

- Fri Jul 17, 2015 4:51 pm
- Forum: Working Mods
- Topic: [MOD][AE] Custom Repeated Fleet Delay [Game Balance]
- Replies: 2
- Views: 22448
Re: [MOD][AE] Custom Repeated Fleet Delay [Game Balance]
Hi let me be the first to say wonderful performance this mod looks very well polished and thought out from what I can tell good job hope you have fun being a modder 

- Sun Jun 28, 2015 3:22 pm
- Forum: Working Mods
- Topic: [Ship] [AE] The BlueShield
- Replies: 3
- Views: 12919
Re: [Ship] [AE] The BlueShield
Actually What styles RJ is suggesting is not a single ion but a weapon that looks like two individual ions this should not affect much aesthetic emphasis unless you really want to have a second artillery system room any way I thought that the coloring on the ship looked weird so I tried to give it a...
- Wed May 20, 2015 7:13 am
- Forum: Working Mods
- Topic: [Ship] Mallard vAE.1
- Replies: 1
- Views: 5422
Re: [Ship] Mallard vAE.1
Mallard is he most common duck in the northern atmosphere you should include an Easter egg in the mod 

- Sun May 17, 2015 3:52 pm
- Forum: Working Mods
- Topic: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)
- Replies: 24
- Views: 28121
Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)
Crap,I'm sorry I Should have tested it as well before posting I regret the topic bump. 

- Sun May 17, 2015 3:03 am
- Forum: Working Mods
- Topic: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)
- Replies: 24
- Views: 28121
Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)
Hi sorry for the abrupt post but i found the mod that fixes the 1 weapon slot image glitch,the fix was used in an older mod perhaps you would consider looking at this guys solution and implementing it in your own mod? Regardless here is the link http://www.ftlgame.com/forum/viewtopic.php?f=11&t=...
- Fri May 01, 2015 2:38 am
- Forum: Mod Development
- Topic: Can't locate data.dat
- Replies: 7
- Views: 13097
Re: Can't locate data.dat

- Fri May 01, 2015 12:49 am
- Forum: Mod Development
- Topic: Can't locate data.dat
- Replies: 7
- Views: 13097
Re: Can't locate data.dat
Hello there I am a frequent ftl user and have had a hand in both mac and the PC gaming experience the location of the data.dat is quite simple first you right click on the ftl application and then choose the option show package contents there you will be guided to the inner folders in which you will...
- Mon Apr 27, 2015 11:53 pm
- Forum: Working Mods
- Topic: Foreign language translations?
- Replies: 14
- Views: 10562
Re: Foreign language translations?
Actually I believe the Spanish mod is almost competeley updated for AE as seenhttp://www.ftlgame.com/forum/viewtopic.php?f=12&t=23657Here if I am Correct.
- Tue Apr 21, 2015 1:26 am
- Forum: Working Mods
- Topic: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)
- Replies: 24
- Views: 28121
Re: [SHIP][AE] The ScrapBoat V1.0
I could have sworn there was a ship in the past that had this exact problem the guy fixed it with some graphic patch to the weapons GUI so this is fixable regrettably I do not remember the mod sorry 
