Search found 34 matches
- Tue Jan 08, 2013 11:05 am
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 294221
Re: [MOD][WIP] FTL: Overdrive
Hi guys, sorry it's been so long since I was last active here. Hope you've all had a good christmas and happy new year etc. It's great to see lots of interest in the project still remains even after the lack of updates. Unfortunately I've been busy with a number of things (coursework and such for un...
- Fri Nov 23, 2012 10:27 am
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 294221
Re: [MOD][WIP] FTL: Overdrive
Hey Thomas. I just downloaded the source code, and I'm a Game Developer with experience in C#. Is there some way to join the project in an organized fashion or should I just work on whatever I like? I don't think anyone is working on any feature in particular at the moment, so have a look through a...
- Sat Nov 17, 2012 2:32 am
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 294221
Re: [MOD][WIP] FTL: Overdrive
Hello I am a computer science student with experience in C++ and Java. Where shall I get started? C# should come easy to someone well versed in C++ and Java. Check out a few C# tutorials to get the grasp of it, and if you're feeling confident, have a browse through the source repository and see if ...
- Sat Oct 27, 2012 10:41 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 294221
Re: [MOD][WIP] FTL: Overdrive
Updated the OP, thanks!
- Fri Oct 26, 2012 2:18 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 294221
Re: [MOD][WIP] FTL: Overdrive
Something like 200x64. ⋅ Introduction ⋅ About ⋅ Modding ⋅ Media ⋅ Development ⋅ Legality This should do for a start. I'm going to restructure the OP before long making it more clear and easier to read, and adding more up-to-date information.
- Tue Oct 23, 2012 2:32 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 294221
Re: [MOD][WIP] FTL: Overdrive
I like it - looks good on the front page too. Would it be possible to have images for all the subtitles in the OP too? For example, "Introduction", "About", "Modding", "Legal" etc.
- Mon Oct 22, 2012 12:20 pm
- Forum: Mod Development
- Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
- Replies: 54
- Views: 105241
Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/
You shouldn't redistribute resources.dat or data.dat.
- Mon Oct 22, 2012 12:18 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 294221
Re: [MOD][WIP] FTL: Overdrive
I like the second one better. I only really need something for the header of this thread anyway, and something small but recognisable which can be used in signatures or whatever (aka just the text part). Chances are the main menu of the game will continue to look like the vanilla game, though I can ...
- Tue Oct 16, 2012 2:21 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 294221
Re: [MOD][WIP] FTL: Overdrive
I'm very new to github though, any good method of getting visual studio and github to mesh nicely like vss? :) I just use TortoiseGIT, it doesn't plugin to VS or anything but you don't really need that - once you make an edit and want to commit, just tab out to windows explorer and right click -> p...
- Tue Oct 09, 2012 12:09 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 294221
Re: [MOD][WIP] FTL: Overdrive
Quick comment: do you think the FTLOverdrive.Client.Ships.Room.Tile class is a bit restrictive Imagine if an event could pump a deadly neurotoxin through the ship with some sort of simple propagation rules as with oxygen... Or creep from the starcraft TC, etc. Or maybe your ship is full of water br...