Search found 271 matches
- Mon Nov 12, 2012 4:00 am
- Forum: Mod Development
- Topic: [REQ] Accurate Weapons + Ship-Reliant Sectors + Ship Control
- Replies: 8
- Views: 13707
Re: [REQ] Accurate Weapons + Ship-Reliant Sectors + Ship Con
There has been many times I have got to a ship with upgraded engines so their dodge is higher, I can launch like a Burst Laser MK II and a Duel laser at an enemy's shield and about half the shots will miss, Not even doing damage. I have died many times before because of the fact that some enemy's d...
- Sun Nov 11, 2012 1:39 am
- Forum: Mod Development
- Topic: Shark Wars
- Replies: 54
- Views: 69795
Re: Shark Wars
boa13 wrote:Whale Cancer wrote:(will this be the forums first non-spam related ban?).
This would actually be the third, if I'm not mistaken. But let's not get to that.
I've ghettoized myself in the mods forum since the devs graciously made these subforums, so I've missed the previous 'excitement.'
- Sun Nov 11, 2012 1:38 am
- Forum: Mod Development
- Topic: A way to play with more than 9 ships
- Replies: 18
- Views: 26750
Re: A way to play with more than 9 ships
In writing new features for the upcoming v12 edition of the ComaToes Profile/SavedGame Editor , I included the ability to steal a nearby ship, replacing your current one. :twisted: Setting an arbitrary ship isn't possible yet. But I thought modders would be interested in the fact that any ship, fri...
- Sat Nov 10, 2012 5:45 pm
- Forum: Mod Development
- Topic: Shark Wars
- Replies: 54
- Views: 69795
Re: Shark Wars
shark wrote:The way I see it, someone will give up or this will get me banned. I have no problems accepting either one of these two outcomes.
Now the only question is how long until the ban-hammer comes down (will this be the forums first non-spam related ban?).
- Sat Nov 10, 2012 6:03 am
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1167
- Views: 1794029
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
That is all .ftl files are. Edit: So, any problems you have are being caused by something else. Well whenever I rename it, it just becomes, say, mod.ftl.zip I'm running windows 7, so i'm guessing it's an OS issue? Well, more like user error. You need to enable "show file extensions" and c...
- Sat Nov 10, 2012 2:16 am
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1167
- Views: 1794029
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
SumiumOxide wrote:Simple question, is there an easy way to create .ftl files? Just renaming a .zip file doesn't work for me.
That is all .ftl files are.
Edit: So, any problems you have are being caused by something else.
- Fri Nov 09, 2012 11:10 pm
- Forum: Mod Development
- Topic: Need help with the very basics
- Replies: 6
- Views: 10725
Re: Need help with the very basics
You have two "<droneList/>" tags. Try removing one.
- Fri Nov 09, 2012 9:06 pm
- Forum: Mod Development
- Topic: Need help with the very basics
- Replies: 6
- Views: 10725
Re: Need help with the very basics
What type of encoding did you select when you saved it? It must be saved in ANSI
I can't see any errors in your code, at the moment.
I can't see any errors in your code, at the moment.
- Fri Nov 09, 2012 8:50 pm
- Forum: Mod Development
- Topic: Shark Wars
- Replies: 54
- Views: 69795
Re: Shark Wars
I hope you aren't including the Obsidian Cruiser in your download, I know (99% sure) Kieve does not people redistributing like this (your comment is unclear to me whether it is included or not). It's in this version that I'll upload tonight/tomorrow. He can sue me. Or he can get over it. Or he can ...
- Thu Nov 08, 2012 11:08 pm
- Forum: Mod Development
- Topic: [REQ] TurnBased Combat
- Replies: 13
- Views: 20777
Re: [REQ] TurnBased Combat
Hi guys! FTL is epic, I gotta say! I saw it as a KS and gotta admit, that I wasn´t flashed... but now I gave it a try... and it has me hyped ever since! :lol: There is but one thing that I don´t like about the game though: Whenever I´m in combat I feel overwhelmed. When I have to look out where to ...