Search found 28 matches

by superarmandbros
Wed Jan 27, 2016 8:46 am
Forum: Working Mods
Topic: [Ship Randomizer] The Randtrel v1.3.0
Replies: 301
Views: 166194

Re: [Ship Randomizer] The Randtrel v1.3.0

Good to hear :)
by superarmandbros
Sun Jan 24, 2016 3:49 pm
Forum: Working Mods
Topic: [Ship Randomizer] The Randtrel v1.3.0
Replies: 301
Views: 166194

Re: [Ship Randomizer] The Randtrel v1.3.0

Use the Mac instructions (which I wrote) on this thread, replacing the folder and file names when appropriate :)

viewtopic.php?t=26241
by superarmandbros
Fri Dec 11, 2015 10:00 am
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 142370

Re: Flagship Randomizer 1.22 for AE, ACE and ACE Infinite

Hey SleeperService, thanks for the reply and quotation at the beginning of the thread, but the instructions you've quoted are not entirely correct. To reiterate: The first command involves typing in Terminal cd (with a space afterwards) then drag and dropping the Flagship Randomiser folder into Term...
by superarmandbros
Thu Dec 10, 2015 9:37 am
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 142370

Re: Flagship Randomizer 1.22 for AE, ACE and ACE Infinite

For Mac Users, here is the best and only way of installing the mod: 1.Download it and drag Flagship_Randomizer_1.22 into Documents 2.Open Terminal 3.Type cd then space. 4.Drag and drop your Flagship_Randomizer folder into Terminal and press enter 5. Copy/paste the following: java -jar FlagshipGenera...
by superarmandbros
Thu Apr 16, 2015 5:46 pm
Forum: Working Mods
Topic: [SHIP] [AE] The Liberator
Replies: 6
Views: 14475

Re: [SHIP] [AE] The Liberator

The Liberator v1.1 is here! Bugs are fixed, but let me know if they are still there as I only tested this on one computer. As for AE systems compatibility, I would love to, but adding 3 extra rooms to this design would make the ship look hideously ugly. Adding 1x1 rooms might fix the aesthetics of t...
by superarmandbros
Wed Apr 08, 2015 4:47 pm
Forum: Working Mods
Topic: [SHIP] [AE] The Liberator
Replies: 6
Views: 14475

Re: [SHIP] [AE] The Liberator

I'm working on a fix, and possibly a few more tweaks for this ship. It's been quite a while since I made this ship and frankly I'm quite surprised it made it on the Master Mod List :D
by superarmandbros
Tue Oct 07, 2014 8:51 pm
Forum: Mod Development
Topic: [SHIP MOD] Stealth Cruiser --> COULD ANYBODY HELP ME PLEASE?
Replies: 5
Views: 2791

Re: [SHIP MOD] Stealth Cruiser --> COULD ANYBODY HELP ME PLE

Thanks Rann! I managed to fix the problem and configure the in-game issues! :D Thank you so much for uploading my ship to mediafire so I could download it. My mod will be released soon to everyone. But for the moment, would you like to be the first to receive an early access copy? If you want, you c...
by superarmandbros
Mon Oct 06, 2014 8:40 pm
Forum: Mod Development
Topic: [SHIP MOD] Stealth Cruiser --> COULD ANYBODY HELP ME PLEASE?
Replies: 5
Views: 2791

Re: [SHIP MOD] Stealth Cruiser --> COULD ANYBODY HELP ME PLE

Thank you so much for the help, but Superliminal still won't load my ship, even though I changed Stealth.xml and Stealth.txt to lowercase. Here is the log: 21:34:45.462 [AppKit Thread] WARN com.kartoflane.superluminal2.ui.ShipLoaderDialog - An error has occured while loading PLAYER_SHIP_HARD: java.i...
by superarmandbros
Mon Oct 06, 2014 7:34 pm
Forum: Mod Development
Topic: [SHIP MOD] Stealth Cruiser --> COULD ANYBODY HELP ME PLEASE?
Replies: 5
Views: 2791

[SHIP MOD] Stealth Cruiser --> COULD ANYBODY HELP ME PLEASE?

CASE CLOSED AND RESOLVED Hi. I'm making a mod, and I haven't given it a name yet. So for the moment, let's call it Stealth. It is supposed to be a Stealth version of the Kestrel, coloured in Black and Grey. All WAS working until one day the game crashed each time I pressed New Game, and Superlimina...