Search found 80 matches
- Wed Dec 19, 2012 5:08 pm
- Forum: Discussion
- Topic: Red Tail 2X the ship Kestrel is
- Replies: 5
- Views: 7999
Re: Red Tail 2X the ship Kestrel is
The Red Tail is extraordinarily powerful early game, however it suffers because the starting weapons NEED to be replaced to beat the game. The Kestrel's Missile and Burst Laser are useful even endgame.
- Tue Nov 20, 2012 8:27 pm
- Forum: Discussion
- Topic: Zoltans = worst crews?
- Replies: 9
- Views: 6664
Re: Zoltans = worst crews?
I hate when people complain about boarding. Level 2 doors will allow you to avoid any and all fights with boarders without ever having to directly fight them. Start venting all empty rooms as soon as you notice they have a teleporter. As soon as they board, lock all the doors then cut the O2. Bam, d...
- Thu Nov 01, 2012 3:19 pm
- Forum: Tips, Strategy & Guides
- Topic: Rock Cruiser
- Replies: 18
- Views: 17782
Re: Rock Cruiser
I wouldn't really say that boarding ships have THAT big of a problem. A single bomb with a boarding ship will make the rest of the game a cakewalk.
- Thu Nov 01, 2012 3:14 pm
- Forum: Discussion
- Topic: Ship sizes (dfferent teirs)
- Replies: 6
- Views: 5969
Re: Ship sizes (dfferent teirs)
I love this idea. May I supply a few details and see if it fit with your idea. 1. Scale the ship system with its size. The following differences are related to the Normal sized ship. Small Ships (Corvette/Fighter style): Reactor: Capacity reduced to 20 (normally 25). Engine: Grants 2x Evasion (max ...
- Wed Oct 31, 2012 4:14 pm
- Forum: Tips, Strategy & Guides
- Topic: Interstellar distances
- Replies: 4
- Views: 5160
Re: Interstellar distances
Way to resurrect a long dead thread that was posted before that patch existed.
- Mon Oct 22, 2012 12:58 pm
- Forum: Discussion
- Topic: Don't you think this is kinda.......silly?
- Replies: 25
- Views: 17955
Re: Don't you think this is kinda.......silly?
It'd be workable with a slight change of the story. Make the current flagship an important logistics ship (refueling, communications, etc) that's vital to the Rebel Fleet and you're golden. If you want really want to shake it up, make it so that they stay back behind the front lines with a real flag...
- Fri Oct 19, 2012 4:51 pm
- Forum: Discussion
- Topic: Post your WORST playthrough
- Replies: 17
- Views: 12202
Re: Post your WORST playthrough
Attack a ship in an asteroid field. Blow up medbay. Board ship and wipe out crew. Putz around while teleporter is recharging. "Wait what, why is my teleporter still recharging? It should automatically be full at the end of a battle" *Asteroid blows up ship with entire crew on it* I felt so...
- Wed Oct 17, 2012 8:25 pm
- Forum: Discussion
- Topic: Bird of Prey Achievement Broken?
- Replies: 8
- Views: 17895
Re: Bird of Prey Achievement Broken?
Honestly, the lack of shields isn't really that big of a problem considering you start with stealth. You can put away most ships in the early sectors without ever getting hit. Targeting the weapons system should always be your first priority, unless they have an offensive drone. After that, you shou...
- Wed Oct 17, 2012 5:35 pm
- Forum: Discussion
- Topic: Mantis Warship?
- Replies: 17
- Views: 12511
Re: Mantis Warship?
Level 3 doors makes every boarder ship easy as hell to deal with. As soon as you see they have a teleporter, start venting your entire ship. As soon as they board, lock them in whatever room they appear in and continue venting every room in their path. Now lock all the doors (including the airlocks,...
- Fri Oct 12, 2012 3:29 pm
- Forum: Discussion
- Topic: 30 Hours Played and No Ships Unlocked
- Replies: 13
- Views: 8977
Re: 30 Hours Played and No Ships Unlocked
If all you have is the Engi Cruiser, then you haven't beaten the boss. You should have the Federation Cruiser if that was true. That said, I unlocked most of the ships without having to use a guide. Just aim for the homeworlds of the ships you're looking for, usually while having one of them on board.