Search found 3 matches

by Mr. Goodkat
Fri Jul 11, 2014 5:32 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 901660

Re: [MOD][WIP] FTL Infinite Space

RAD-82 wrote:That's how Infinite Space has always played. You have to run from difficult/impossible fights until you build yourself up on the easier fights.


Ah, I see. So the extra scrap at the beginning is to dump into engines and shields so you can gtfo quickly if needed. :lol:
by Mr. Goodkat
Fri Jul 11, 2014 5:48 am
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 108026

Re: [Save Manager] FTL Homeworld AE -v3.1

The GUI is refusing to launch for me. I've been playing with Infinite Space installed, and moved 2 weapons unique to that mod into this mod's storage; when I changed over to the ships tab, the ships had disappeared. I closed the program, and now only the cmd.exe window will open, here's the text dum...
by Mr. Goodkat
Thu Jul 10, 2014 11:38 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 901660

Re: [MOD][WIP] FTL Infinite Space

Just started playing this mod; I love the concept, but you may want to put a check on how quickly the difficulty ramps up. Running into an enemy with level 4 shields, a Charge Laser L, a Hermes and a Ion Stunner in the second sector? Not cool.