Search found 3628 matches

by stylesrj
Mon Nov 05, 2018 5:47 am
Forum: Working Mods
Topic: [Pilots] The Omega Pilots
Replies: 9
Views: 3707

Re: [Pilots] The Omega Pilots

Version 6 is out! Say hello to Binah! https://i.imgur.com/iGLRrbM.png Binah is a pilot with a weird repair mechanic. At close range she can heal and remove all her status effects and do 1-damage to the Vek but her true power lies in her Void Beam which is used for attacks 2 or more tiles away. The V...
by stylesrj
Sun Sep 02, 2018 10:21 pm
Forum: Mod Development
Topic: [Suggestion] Regicide Mode
Replies: 0
Views: 581

[Suggestion] Regicide Mode

You know how certain games (Ok mostly Age of Empires 2) have a King unit or super unit that upon death ends the game? Well why not one for Into The Breach? The idea is that you have a Pilot/King who if they are killed and not brought back at the end of a level, your Grid is set to 0 and you instantl...
by stylesrj
Tue Aug 28, 2018 8:35 am
Forum: Working Mods
Topic: [Pilots] The Omega Pilots
Replies: 9
Views: 3707

Re: [Pilots] The Omega Pilots

I'm very busy aren't I? Version 5 is out: https://www.mediafire.com/file/f9o7ini1n9711q6/Omega+V5.rar The Hobo has been "cleaned up" a bit to have a better-looking beard and I've added a new pilot to the mix, the Preacher Otis Bradley since I like the ability of Retaliation and I was sadde...
by stylesrj
Tue Aug 28, 2018 7:25 am
Forum: Working Mods
Topic: [Squad] Red Alert Survivors
Replies: 5
Views: 1473

Re: [Squad] Red Alert Survivors

Considering how you're fighting city-sized insects, I think you need those super OP T3 units to stand a chance.
Yes, even the Giga Fortress wouldn't help much :D
by stylesrj
Mon Aug 27, 2018 11:37 pm
Forum: Working Mods
Topic: [Squad] Red Alert Survivors
Replies: 5
Views: 1473

Re: [Squad] Red Alert Survivors

If you can't draw sprites, do what I do and splice them from others. There's a Build-A-Mech by Inventix: https://subsetgames.com/forum/viewtopic.php?f=26&t=32895 Use the parts from the existing Mechs and create a new one from that. By the way, if you are to delve into Red Alert 3 again here's my...
by stylesrj
Mon Aug 27, 2018 10:06 pm
Forum: Working Mods
Topic: [Squad] Red Alert Survivors
Replies: 5
Views: 1473

Re: [Squad] Red Alert Survivors

Well it's something I guess... not a big fan of Red Alert 3 but it's serviceable as a game with interesting mechanics and stuff... I think the Tsunami Tank should be Armoured because during battle it can switch off the main gun to increase the armour which could be represented as such in-game, right...
by stylesrj
Fri Aug 24, 2018 6:31 am
Forum: Working Mods
Topic: [Pilots] The Omega Pilots
Replies: 9
Views: 3707

Re: [Pilots] The Omega Pilots

Version 4 is out!
http://www.mediafire.com/file/s4aauzg83 ... 4.rar/file

What's new?
Image
Yeah, I finally got around to giving the Lawyer a proper face.
by stylesrj
Fri Aug 24, 2018 2:36 am
Forum: Working Mods
Topic: [Mission] kartoFlane's Mission Pack v0.4
Replies: 4
Views: 1535

Re: [Mission] kartoFlane's Mission Pack v0.2

So what would happen if one used the Overdriver on Silica? Does Silica get another two moves or is it only the one?
by stylesrj
Fri Aug 24, 2018 2:34 am
Forum: Working Mods
Topic: [OVERHAUL] STL:SLOWER THAN LIGHT
Replies: 7
Views: 1529

Re: [OVERHAUL] STL:SLOWER THAN LIGHT

Could this be used with the Enhanced Audio Pack or does it have its own improvised soundtrack?
by stylesrj
Sun Aug 19, 2018 10:24 pm
Forum: General Off Topic
Topic: Anyone amused by the bots?
Replies: 1
Views: 1022

Anyone amused by the bots?

Are they getting smarter or what? Because they're asking legit questions about things new people would have in games yet their signatures are well... not legit? Is it because they're taking questions from other forums and sometimes you get slipups where they ask for help for the wrong game or are ac...