Search found 3633 matches

by stylesrj
Sat Dec 29, 2018 8:07 am
Forum: Working Mods
Topic: [Squad] Treeherders
Replies: 2
Views: 645

Re: [Squad] Treeherders

I've done a run with this squad. It's really good. If you want to see it in action, here's Part 1. Part 2 is also up and Part 3 will be up tomorrow.

https://www.youtube.com/watch?v=tcEKRgAPNYM
by stylesrj
Sun Dec 23, 2018 4:58 am
Forum: Working Mods
Topic: Joy to the World - Stylesrj's Christmas Ship Mod!
Replies: 12
Views: 5212

Re: Joy to the World - Stylesrj's Christmas Ship Mod!

Christmas be saved! I renamed the misc.xml.rawappend to text_misc.xml.append and now the custom text for victory and certain things have labels again!

Fixed mod
by stylesrj
Sun Dec 23, 2018 4:30 am
Forum: Working Mods
Topic: Joy to the World - Stylesrj's Christmas Ship Mod!
Replies: 12
Views: 5212

Re: Joy to the World - Stylesrj's Christmas Ship Mod!

It's December yet again and I made a ship at the very last minute! Because this Christmas it's hard for me to get excited. The video game world is going to chaos, I got addicted to Warframe and my wrist hurts after falling off my bike so typing and playing Warframe is difficult. So I decided "H...
by stylesrj
Wed Nov 28, 2018 9:05 am
Forum: Mod Development
Topic: Build-A-Mech
Replies: 2
Views: 3589

Re: Build-A-Mech

Pretty much a Paint job. Or Paint.NET or GIMP if you wanna be fancy.
by stylesrj
Wed Nov 28, 2018 9:03 am
Forum: Mod Development
Topic: I hope this is the right place to post ideas.
Replies: 2
Views: 581

Re: I hope this is the right place to post ideas.

Sounds like some great ideas there; although I'm not sure if certain ones can be implemented like that Temporal Attractor increasing the chances of a pod arriving... even if it could work, it'd be rather useless in application due to the fact that pods land whenever they feel like it. You'll also ge...
by stylesrj
Mon Nov 05, 2018 5:47 am
Forum: Working Mods
Topic: [Pilots] The Omega Pilots
Replies: 9
Views: 5243

Re: [Pilots] The Omega Pilots

Version 6 is out! Say hello to Binah! https://i.imgur.com/iGLRrbM.png Binah is a pilot with a weird repair mechanic. At close range she can heal and remove all her status effects and do 1-damage to the Vek but her true power lies in her Void Beam which is used for attacks 2 or more tiles away. The V...
by stylesrj
Sun Sep 02, 2018 10:21 pm
Forum: Mod Development
Topic: [Suggestion] Regicide Mode
Replies: 0
Views: 1080

[Suggestion] Regicide Mode

You know how certain games (Ok mostly Age of Empires 2) have a King unit or super unit that upon death ends the game? Well why not one for Into The Breach? The idea is that you have a Pilot/King who if they are killed and not brought back at the end of a level, your Grid is set to 0 and you instantl...
by stylesrj
Tue Aug 28, 2018 8:35 am
Forum: Working Mods
Topic: [Pilots] The Omega Pilots
Replies: 9
Views: 5243

Re: [Pilots] The Omega Pilots

I'm very busy aren't I? Version 5 is out: https://www.mediafire.com/file/f9o7ini1n9711q6/Omega+V5.rar The Hobo has been "cleaned up" a bit to have a better-looking beard and I've added a new pilot to the mix, the Preacher Otis Bradley since I like the ability of Retaliation and I was sadde...
by stylesrj
Tue Aug 28, 2018 7:25 am
Forum: Working Mods
Topic: [Squad] Red Alert Survivors
Replies: 5
Views: 2668

Re: [Squad] Red Alert Survivors

Considering how you're fighting city-sized insects, I think you need those super OP T3 units to stand a chance.
Yes, even the Giga Fortress wouldn't help much :D
by stylesrj
Mon Aug 27, 2018 11:37 pm
Forum: Working Mods
Topic: [Squad] Red Alert Survivors
Replies: 5
Views: 2668

Re: [Squad] Red Alert Survivors

If you can't draw sprites, do what I do and splice them from others. There's a Build-A-Mech by Inventix: https://subsetgames.com/forum/viewtopic.php?f=26&t=32895 Use the parts from the existing Mechs and create a new one from that. By the way, if you are to delve into Red Alert 3 again here's my...