Search found 36 matches

by MrRazerWolf
Sat Sep 26, 2015 9:41 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1279
Views: 596730

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

How do you add thruster effects to the engines when they are powered up? And how to make them stop when the engines are destroyed or powered off?
by MrRazerWolf
Sat Sep 26, 2015 6:54 pm
Forum: Working Mods
Topic: [SHIP][CE] Headhunter
Replies: 8
Views: 4842

Re: [SHIP][CE] Headhunter

Possibly, I tend to try to challenge a cloaking playstyle, however I do like to give the option of shields, maybe ill just cut down the power so shields arent possible right at the start, that way its not to large of an investment
by MrRazerWolf
Sat Sep 26, 2015 4:26 pm
Forum: Working Mods
Topic: [SHIP][CE] Headhunter
Replies: 8
Views: 4842

Re: [SHIP][CE] Headhunter

I havent added any other systems yet, im trying to figure out where to fit them all without having every single room be a system, and i still need to put in a clone bay replacement at some point. I will definitely take your suggestions into account, im still trying to figure out the best way to do r...
by MrRazerWolf
Sat Sep 26, 2015 4:06 am
Forum: Working Mods
Topic: [SHIP][CE] Headhunter
Replies: 8
Views: 4842

Re: [SHIP][CE] Headhunter

Haha, I plan on it :) Im gonna try to make better room layouts, and larger ships cause ive yet to make a layout that can have every system
by MrRazerWolf
Fri Sep 25, 2015 11:28 pm
Forum: Mod Development
Topic: [MOD/WEAPON] First Weapon Design, Thoughts?
Replies: 14
Views: 7320

Re: [MOD/WEAPON] First Weapon Design, Thoughts?

Gimp for the texture and Slade for writing out the .xml, 7zip to package it into a zip file, theres a list of modding guides and tutoriasls and i think it lists resources too, take a look around. everything on what i listed is free.
by MrRazerWolf
Fri Sep 25, 2015 9:15 pm
Forum: Working Mods
Topic: [SHIP][CE] Headhunter
Replies: 8
Views: 4842

Re: [SHIP][CE] Headhunter

and incase anyone decides to just look at replies or doesnt see it, download link is here https://www.dropbox.com/s/q7u2cnrm3g678 ... 2.ftl?dl=0
by MrRazerWolf
Fri Sep 25, 2015 8:15 pm
Forum: Working Mods
Topic: [SHIP][CE] Headhunter
Replies: 8
Views: 4842

Re: [SHIP][CE] Headhunter

I may switch out the current laser with a better one as enemies with even one shield are very hard to take down. Let me know what you think of that idea.
by MrRazerWolf
Fri Sep 25, 2015 7:48 pm
Forum: Working Mods
Topic: [SHIP][CE] Headhunter
Replies: 8
Views: 4842

[SHIP][CE] Headhunter

This is my first ship, its a corvette class federation ship that replaces Federation B. It is a splice, the shields are honestly terrible but its my first time into modding. It does require Captains Edition as I love the amount of weapon choice in it and both starting weapons are CE weapons. DOWNLOA...
by MrRazerWolf
Fri Sep 25, 2015 3:47 pm
Forum: Mod Development
Topic: [MOD/WEAPON] First Weapon Design, Thoughts?
Replies: 14
Views: 7320

Re: [MOD/WEAPON] First Weapon Design, Thoughts?

Not a problem man, learning experiences are nice after all :P
by MrRazerWolf
Fri Sep 25, 2015 5:57 am
Forum: Working Mods
Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
Replies: 163
Views: 147484

Re: [SHIP][AE] The Potential - UPDATED 2015/08/16

You welcome! I noticed the first time I loaded it up, i started with a start behind the hull so it made it pretty obvious :P