WOW Jizzzy, just WOW.
thats one hell of a design.
makes me have faith in the slugs again
Search found 65 matches
- Wed Oct 07, 2015 6:22 pm
- Forum: Mod Development
- Topic: Previews from the impatient
- Replies: 607
- Views: 554690
- Sat Sep 05, 2015 11:15 pm
- Forum: Working Mods
- Topic: [SHIP] Obsidian Cruiser v1.3
- Replies: 170
- Views: 267639
Re: [SHIP] Obsidian Cruiser v1.3
Old as it may be, it is still my fave
- Thu Sep 03, 2015 6:42 pm
- Forum: Working Mods
- Topic: [SHIP] Obsidian Cruiser v1.3
- Replies: 170
- Views: 267639
Re: [SHIP] Obsidian Cruiser v1.3
glad to see you alive.
any word on an official update to AE?
any word on an official update to AE?
- Wed Feb 18, 2015 5:54 pm
- Forum: Working Mods
- Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
- Replies: 163
- Views: 212988
Re: [SHIP][AE] The Potential - UPDATED FOR AE!
of course 30 is not 60 either, thats why I call my ships "potentialized". those 5 powers and 2 zoltans allow quite the flexibilty. besides not needing to upgrade the reactor. It was a blast to run The Potential with its awesome reactor, and I do miss that from my own ships, but there is pr...
- Tue Feb 17, 2015 7:52 pm
- Forum: Working Mods
- Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
- Replies: 163
- Views: 212988
Re: [SHIP][AE] The Potential - UPDATED FOR AE!
mind if I pitch in? the power issue was discussed last year in the CE mod tread. after some testing, exchange of findings and some conflicting evidence, I found that 30 power was a maximum setting for "potentialized" ships. The Potential crashes with CE due to the nebulas, specifically the...
- Tue Feb 10, 2015 5:34 pm
- Forum: Mod Development
- Topic: Question: What should be the next weapon pack I should make?
- Replies: 19
- Views: 17693
Re: Question: What should be the next weapon pack I should m
those look mighty. The only thing I cannot fully understand are te jagged edges of the first ones. Those are the coils, methinks? and I guess once animated they will make sense, right? after I posted the gas thing I got thinking the same. Hard to implement. and I though it wold be funnier to be used...
- Sun Feb 08, 2015 1:02 pm
- Forum: Mod Development
- Topic: Question: What should be the next weapon pack I should make?
- Replies: 19
- Views: 17693
Re: Question: What should be the next weapon pack I should m
a weapon that not only is rare, but expensive and needs specific augs to be used...works for me. in a similar vein of fire based weapons, how about gas based. Not so sure how it would work though. only way of clearing it would be by venting. delivery could be my bomb or supermissile (pass alls shiel...
- Sat Feb 07, 2015 9:43 pm
- Forum: Mod Development
- Topic: Question: What should be the next weapon pack I should make?
- Replies: 19
- Views: 17693
Re: Question: What should be the next weapon pack I should m
how about BIG guns? I now that could make a ship OP, but gotta love the big weapons. How a bout including in any pack you make a specialty weapon based on the pack? think of it as a specialty/ultimate weapon of the class you are making. If you go Ballistic, a naval type rail gun or something similar...
- Mon Feb 02, 2015 5:43 pm
- Forum: Mod Development
- Topic: Previews from the impatient
- Replies: 607
- Views: 554690
Re: Previews from the impatient
wow, just wow...
- Sun Feb 01, 2015 7:33 pm
- Forum: Working Mods
- Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
- Replies: 205
- Views: 291205
Re: Flagship Randomizer 1.22 for AE, ACE and ACE Infinite
I "fixed" it, although I do not not how. maybe I was not setting the path correctly and it loaded the same one over and over again. also, would you not consider making an "extreme" version for a really though challenge? you said that the program has some limits and will not creat...