Search found 778 matches

by NarnKar
Fri Jun 16, 2017 12:18 am
Forum: Mod Development
Topic: Ship-buiding help
Replies: 3
Views: 1017

Re: Ship-buiding help

IIRC, system modifications should be in blueprints.xml (and by extension blueprints.xml.append) . They appear ahead of the ship specification.

What are you working on, if I might ask?
by NarnKar
Tue Jun 13, 2017 8:08 pm
Forum: Mod Development
Topic: Ship-buiding help
Replies: 3
Views: 1017

Re: Ship-buiding help

You should be able to select and drag weapon mounts in the Superluminal editor. Otherwise, you can manually edit the XML to adjust their mount coordinates, though that's not an ideal solution.
by NarnKar
Fri Jun 09, 2017 4:26 pm
Forum: Working Mods
Topic: Ship Editing Problem.
Replies: 3
Views: 1075

Re: Ship Editing Problem.

Please give more details about the crash. Please upload your .ftl file (to a file hosting website) so other users can download the code. Off the top of my head, it looks like you've got an artillery system. Maybe it's because the artillery weapon hasn't been set. It could be a mismatched XML tag. Tr...
by NarnKar
Sun Jun 04, 2017 6:55 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 12809

Re: Hard-coded FTL Modding

@Fallen Currently the only active work is with BFrizzleFoShizzle, and possibly Northern Warrior (if they show up again). Both of these are DLL injection, and not attempts to rewrite the game. John Luke Pack Hard was trying to rewrite FTL from scratch, in their thread "A Drive for Overdrive"...
by NarnKar
Wed May 17, 2017 7:15 pm
Forum: Working Mods
Topic: [SHIP] Elite:FTL Federal Gunship
Replies: 5
Views: 6421

Re: [SHIP] Elite:FTL Federal Gunship

Beautiful artwork! I love how menacing they look, and the shading is subtle but works well. The layout pics (with the darkened UI) are slick too.

The Felicia layout has an artillery weapon; what is it? Standard Artillery Beam, or something custom?
by NarnKar
Mon May 15, 2017 7:46 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 12809

Re: Hard-coded FTL Modding

Is this project still open? I'd like to contribute, if possible. I'd also like to check if this project is within legal grounds, as John Luke Pack Hard's Overdrive thread got shuttered by copyright.
by NarnKar
Sun May 07, 2017 1:00 am
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 9551

Re: A drive for Overdrive

STATUS UPDATE, MORNING OF 5/6/07: The artist sent back a finished product last night and an invoice. The finished product looks nice and fits our specifications! Also, it's completely different from subset games's background, meaning it belongs strictly to our team. I'm confused. It really doesn't ...
by NarnKar
Fri Apr 28, 2017 6:01 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 12809

Re: Hard-coded FTL Modding

Thanks for the clarification on terminology, BFrizzleFoShizzle. (I've seen that image before, it's hilarious, but I shudder thinking about it every time) I might be interested in collaborating, and it's definitely an interesting project. But even though I took a course that involved assembly, I woul...
by NarnKar
Wed Apr 26, 2017 1:47 am
Forum: Working Mods
Topic: FTL Ship Mod: Federation Amalgamation
Replies: 3
Views: 4099

Re: FTL Ship Mod: Federation Amalgamation

Hey, those splices look good.
by NarnKar
Tue Apr 25, 2017 1:11 am
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 9551

Re: A drive for Overdrive

I have a healthy interest in this project, and I check this thread daily. But I won't be able to seriously commit my time to this until summer break rolls around. Though my preferred languages are C++ and Python, I should be able to apply principles of OOP and good code to Java. (And I do know Java,...