Search found 9 matches
- Mon Jun 02, 2014 5:50 pm
- Forum: Working Mods
- Topic: [Ship][AE] No Oxygen in Lanius B, CE compatible version
- Replies: 12
- Views: 22136
Re: [Ship][AE] No Oxygen in Lanius B, CE compatible version
Yeah, sorry, I guess people that don't know how to mod at all could find this useful, and you went through the trouble of making a vanilla and CE version, that's also a nice touch.
- Mon Jun 02, 2014 5:26 pm
- Forum: Working Mods
- Topic: [SHIP] The Amber Shard
- Replies: 54
- Views: 99950
Re: [SHIP] The Amber Shard
Never mind, I'm such a goof, the entire point of this ship is to keep this ship's medbay alive. I didn't think about that earlier.


- Mon Jun 02, 2014 5:21 pm
- Forum: Working Mods
- Topic: [SHIP] [AE] Slug Stealth Cruiser v1.2.4
- Replies: 10
- Views: 16956
Re: [SHIP] [AE] Slug Stealth Cruiser v1.2.4
It looks good but it dosent seem like you really put any work into this. Just seems like you took a slug cruiser and saturated the colors or messed with the hue. :| Well, I tried splicing some of the hull images of the Slug Assault and Slug Light-Cruiser and putting them on here, but it looked real...
- Sun Jun 01, 2014 5:26 pm
- Forum: Working Mods
- Topic: Vortex's Mod List
- Replies: 0
- Views: 2492
Vortex's Mod List
Welcome to my mod list!
All my mods for FTL: Faster Than Light will be posted here.
Slug Stealth Cruiser: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=25139

All my mods for FTL: Faster Than Light will be posted here.
Slug Stealth Cruiser: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=25139

- Sun Jun 01, 2014 5:02 pm
- Forum: Working Mods
- Topic: [SHIP] [AE] Slug Stealth Cruiser v1.2.4
- Replies: 10
- Views: 16956
[SHIP] [AE] Slug Stealth Cruiser v1.2.4
Nightkin, the Slug Stealth Cruiser http://i.imgur.com/wwNwYn0.png the ship image This advanced stealth cruiser was under development by the Slugs for quite a while. It was meant to ambush ships in nebulae and kill off the crew. Because of the Rebel invasion, the funding of the project was cut in or...
- Sun Jun 01, 2014 8:22 am
- Forum: Working Mods
- Topic: [SHIP] The Amber Shard
- Replies: 54
- Views: 99950
Re: [SHIP] The Amber Shard
If you've played the Scarab, you may have noticed the enemy cloaks are broken at the start of battle. I figured mind control would be pretty nasty when used against this ship, so I tried to copy that "broken" effect for mind control in this mod. My quick test run didn't encounter any mind...
- Sun Jun 01, 2014 8:05 am
- Forum: Working Mods
- Topic: [Ship][AE] No Oxygen in Lanius B, CE compatible version
- Replies: 12
- Views: 22136
Re: [Ship][AE] No Oxygen in Lanius B, CE compatible version
Is this ship mod really necessary? :? If players wanted to remove the oxygen system they could've just set the 'true' in '<oxygen power="1" room="1" start="true" img="room_oxygen_2" />' and set it to 'false'. Same goes for the Lanius crew, just change the 2 an...
- Sat May 31, 2014 9:52 pm
- Forum: Working Mods
- Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
- Replies: 163
- Views: 158597
Re: [SHIP] The Potential - NOT UPDATED FOR AE
I'm hoping to have something by the end of the weekend. My current thought is one of: 26 power and a full battery to start. 30 power and no battery station. Any preferences? There's good and bad points for both. I'm personally leaning toward the 30-to-start just to cut the micromanagement down. Her...
- Sat May 31, 2014 7:19 pm
- Forum: Mod Development
- Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
- Replies: 670
- Views: 534591
Re: [Tool] Superluminal2 beta 8
You said that you did 'some preliminary work on gibs', how close is the actual Gib Tool to being released?
Great job on the editor by the way, me and many others that aren't really that good in .xml coding wouldn't be able to make complete ships without it.
Thanks.
Great job on the editor by the way, me and many others that aren't really that good in .xml coding wouldn't be able to make complete ships without it.
